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100字范文 > 《UnityAPI.Component组件》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+GetCompone

《UnityAPI.Component组件》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+GetCompone

时间:2023-01-13 06:14:18

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《UnityAPI.Component组件》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+GetCompone

《ponent组件》

#《UnityAPI.Component组件》发布说明:

++++“UnityAPI.Component组件”是对UnityAPIComponent组件类的剖析和拓展;

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

$$$$博客溯源:

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

#Component组件

#A1、Description描述

++A1、Description描述

++++立钻哥哥:Component(组件)是所有附件到游戏对象的基类

++++[namespace]:UnityEngine

++++[Inherits from]:Object

++++请注意:代码永远不会直接创建一个组件;而是通过编写脚本代码,附加脚本到一个游戏对象上;“ScriptableObject”作为一种方法来创建脚本,不附加到任何游戏对象;

++++[Object]:/VRunSoftYanlz/article/details/10694

++++[ScriptableObject]:/VRunSoftYanlz/article/details/106392769

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906

++++[Application应用]:/VRunSoftYanlz/article/details/106086327

++++[Object对象]:/VRunSoftYanlz/article/details/10694

++++[GameObject]:/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040

++++[Material材质]:/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:/VRunSoftYanlz/article/details/106268062

++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063

#B2、Variables变量

++B2.1、animation

++B2.1、animation

++++立钻哥哥:动画

++++附加到此游戏对象的Animation(如无附加则为空);

++B2.2、audio

++B2.2、audio

++++立钻哥哥:音频

++++附加到此游戏对象的AudioSource(如无附加则为空);

++B2.3、camera

++B2.3、camera

++++立钻哥哥:摄像机

++++附加到此游戏对象的Camera(如无附加则为空);

++B2.4、collider

++B2.4、collider

++++立钻哥哥:碰撞器

++++附加到此游戏对象的Collider(如无附加则为空);

++B2.5、collider2D

++B2.5、collider2D

++++立钻哥哥:二维碰撞器

++++附加到此对象上的Collider2D组件;

++++如没有Collider2D被附加则返回空;

++B2.6、constantForce

++B2.6、constantForce

++++立钻哥哥:恒力

++++附加到此游戏对象的ConstantForce(如无附加则为空);

++B2.7、gameObject

++B2.7、gameObject

++++立钻哥哥:游戏对象

++++组件附加的游戏对象;组件总是被附加到游戏对象上;

++B2.8、guiText

++B2.8、guiText

++++立钻哥哥:界面文本

++++附加到此游戏对象GUIText组件(如果没有则为空);

++B2.9、guiTexture

++B2.9、guiTexture

++++立钻哥哥:界面纹理

++++附加到此游戏对象GUITexture组件(只读);(如果没有则为空);

++B2.10、hingeJoint

++B2.10、hingeJoint

++++立钻哥哥:铰链关节

++++附加到此游戏对象HingeJoint组件(如果没有则为空);

++B2.11、light

++B2.11、light

++++立钻哥哥:灯光

++++附加到此游戏对象Light组件(如果没有则为空);

++B2.12、networkView

++B2.12、networkView

++++立钻哥哥:网络视图

++++附加到此游戏对象NetworkView组件(如果没有则为空);

++B2.13、particleEmitter

++B2.13、particleEmitter

++++立钻哥哥:粒子发射器

++++附加到此游戏对象ParticleEmitter组件(如果没有则为空);

++B2.14、particleSystem

++B2.14、particleSystem

++++立钻哥哥:粒子系统

++++附加到此游戏对象ParticleSystem组件(如果没有则为空);

++B2.15、renderer

++B2.15、renderer

++++立钻哥哥:渲染器

++++附加到此游戏对象Renderer组件(如果没有则为空);

++B2.16、rigidbody

++B2.16、rigidbody

++++立钻哥哥:刚体

++++附加到此游戏对象Rigidbody组件(如果没有则为空);

++B2.17、rigidbody2D

++B2.17、rigidbody2D

++++立钻哥哥:二维刚体

++++附加到此游戏对象Rigidbody2D组件;

++++如果Rigidbody2D被附加,此属性将为空;

++B2.18、tag

++B2.18、tag

++++立钻哥哥:标签

++++此游戏对象的标签;

++++标签可以用于标识游戏对象;标签必须在使用之前在标签管理器里面先声明;

++B2.19、transform

++B2.19、transform

++++立钻哥哥:变换

++++附加到此游戏对象Transform组件(如果没有则为空);

#C3、Functions函数

++C3.1、BroadcastMessage

++C3.1、BroadcastMessage

++++立钻哥哥:广播消息

++++[methodName]:要调用的方法名;

++++[parameter]:可选参数,要传递的方法名(可以是任何值);

++++[options]:如果用于给定的目标对象方法不存在,应该抛出错误么?

++++在该游戏对象的和它的全部子对象上每一MonoBehaviour调用名为methodName的方法;

++++接受消息的方法可以通过不要参数的方法来选择忽略参数,当选项被设置为SendMessageOptions.RequireReceiver时,如果消息没有被任何一个组件处理,则会打印一个错误;

++C3.2、CompareTag

++C3.2、CompareTag

++++立钻哥哥:比较标签

++++[tag]:要比较的标签;

++++此游戏对象是否被标记为tag标签?

++C3.3、GetComponent

++C3.3、GetComponent

++++立钻哥哥:获取组件

++++[type]:要获取的组件类型;

++++如果游戏对象有附加type类型的组件,则返回;如果没有则为空;

++++由于性能原因,最好使用TypeGetComponent,而不是用字符串;不过有时可能无法得到Type,可以简单通过名字而不是type来访问组件;

++C3.4、GetComponentInChildren

++C3.4、GetComponentInChildren

++++立钻哥哥:获取子对象组件

++++[t]:要获取组件的类型;

++++返回此游戏对象上type类型的组件或任何它的子对象,使用深度首先搜索;

++++只返回激活的组件;

++C3.5、GetComponentInParent

++C3.5、GetComponentInParent

++++立钻哥哥:获取父对象组件

++++[t]:获取组件的类型;

++++返回此对象或任何它的父对象type类型的组件;

++++仅返回激活的组件;

++C3.6、GetComponents

++C3.6、GetComponents

++++立钻哥哥:获取组件列表

++++[type]:检索组件的类型;

++++返回此对象type类型的所有组件;

++C3.7、GetComponentsInChildren

++C3.7、GetComponentsInChildren

++++立钻哥哥:获取子对象组件列表

++++[t]:检索组件的类型;

++++[includeInactive]:在查找集里面应该包括非激活的组件吗?

++++返回此游戏对象与其子对象所有type类型的组件;

++C3.8、GetComponentsInParent

++C3.8、GetComponentsInParent

++++立钻哥哥:获取父对象组件列表

++++[t]:检索组件的类型;

++++[includeInactive]:在查找集里面应该包括非激活的组件吗?

++++返回此游戏对象与其父对象所有type类型的组件;

++C3.9、SendMessage

++C3.9、SendMessage

++++立钻哥哥:发送消息

++++[methodName]:调用的方法名;

++++[value]:可选参数,被调用的方法传递的值;

++++[options]:如果目标对象方法不存在,应该引发错误吗?

++++在此游戏对象所有MonoBehaviour上调用名称为methodName的方法;

++++接收消息的方法可以通过不要参数的方法来选择忽略参数;当选项被设置为SendMessageOptions.RequireReceiver时,如果消息没有被任何一个组件处理,则打印一个错误;

++++注意:消息不会发送到非激活的对象上(如:那些在编辑器或者通过GameObject.SetActive已经关闭的对象);

++C3.10、SendMessageUpwards

++C3.10、SendMessageUpwards

++++立钻哥哥:向上发送消息

++++[methodName]:调用的方法名;

++++[value]:可选参数,被调用的方法传递的值;

++++[options]:如果目标对象方法不存在,应该引发错误吗?

++++在此游戏对象及其behaviour的父对象上所有MonoBehaviour上调用名称为methodName的方法;

++++接收消息的方法可以通过不要参数的方法来选择忽略参数;当选项被设置为SendMessageOptions.RequireReceiver时,如果消息没有被任何一个组件处理,则打印一个错误;

++++注意:消息不会发送到非激活的对象上(如:那些在编辑器或者通过GameObject.SetActive已经关闭的对象);

#D4、立钻哥哥对Component类的拓展

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906

++++[Application应用]:/VRunSoftYanlz/article/details/106086327

++++[Object对象]:/VRunSoftYanlz/article/details/10694

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++[Unity面向组件]:/VRunSoftYanlz/article/details/78881752

++++[GameObject]:/VRunSoftYanlz/article/details/106223815

++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040

++++[Physics物理]:/VRunSoftYanlz/article/details/106268062

++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063

++++[Matrix4x4矩阵]:/VRunSoftYanlz/article/details/106504027

++++[Renerer渲染器]:/VRunSoftYanlz/article/details/106481994

++++[AudioSource]:/VRunSoftYanlz/article/details/106462679

++++[AudioClip]:/VRunSoftYanlz/article/details/106448955

++++[Texture纹理]:/VRunSoftYanlz/article/details/106448589

++++[AssetBundle]:/VRunSoftYanlz/article/details/106412190

++++[ScriptableObject]:/VRunSoftYanlz/article/details/106392769

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity学习空间:/VRunSoftYanlz/

++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518

++++SteamVR简介:/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108

++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950

++++OpenXR简介:/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310

++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VR:/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913:/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003:/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022:/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022:/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册:/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABC:/vrunsoftyanlz/article/details/78630687

++++Unity面试题D:/VRunSoftYanlz/article/details/78630838

++++Unity面试题E:/vrunsoftyanlz/article/details/78630913

++++Unity面试题F:/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题:/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]:/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述):/VRunSoftYanlz/article/details/81041359

++++框架知识点:/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇):/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇):/VRunSoftYanlz/article/details/80630325

++++.Net框架设计:/VRunSoftYanlz/article/details/87401225

++++从零开始学架构:/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理:/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇):/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考:/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析:/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle):/VRunSoftYanlz/article/details/82355876

++++UML类图:/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介:/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001:/vrunsoftyanlz/article/details/8030

++++Unity知识点0008:/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇):/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇):/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础:/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发:/vrunsoftyanlz/article/details/78881752

++++Unity物理系统:/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发:/vrunsoftyanlz/article/details/78882034

++++UGUI基础:/vrunsoftyanlz/article/details/78884693

++++UGUI进阶:/vrunsoftyanlz/article/details/78884882

++++UGUI综合:/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础:/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶:/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统:/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染:/vrunsoftyanlz/article/details/78886403

++++Unity数据存储:/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库:/vrunsoftyanlz/article/details/79254162

++++WWW类和协程:/vrunsoftyanlz/article/details/79254559

++++Unity网络:/vrunsoftyanlz/article/details/79254902

++++Unity资源加密:/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介:/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器:/VRunSoftYanlz/article/details/86682935

++++C#事件:/vrunsoftyanlz/article/details/78631267

++++C#委托:/vrunsoftyanlz/article/details/78631183

++++C#集合:/vrunsoftyanlz/article/details/78631175

++++C#泛型:/vrunsoftyanlz/article/details/78631141

++++C#接口:/vrunsoftyanlz/article/details/78631122

++++C#静态类:/vrunsoftyanlz/article/details/78630979

++++C#中System.String类:/vrunsoftyanlz/article/details/78630945

++++C#数据类型:/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键:/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写:/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体:/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质:/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓:/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNI:/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换:/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器:/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源:/VRunSoftYanlz/article/details/83155518

++++JSON数据结构:/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门:/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录):/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲):/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲):/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲):/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲):/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>:/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算:/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义:/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间:/VRunSoftYanlz

--_--VRunSoft:lovezuanzuan--_--

《ponent组件》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+GetComponent+SendMessage+Tag+立钻哥哥++OK++)

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