《UnityAPI.Terrain地形》
#《UnityAPI.Terrain地形》发布说明:
++++“UnityAPI.Terrain地形”是对UnityAPI中Terrain地形类的剖析和拓展;
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
$$$$博客溯源:
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/
#Terrain地形
#A1、Description描述
++A1、Description描述
++++立钻哥哥:Terrain(地形)是地形组件渲染的地形;
++++[namespace]:UnityEngine;
++++[Inherits from]:Behaviour;
++++[Component组件]:/VRunSoftYanlz/article/details/106367004
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906
++++[Application应用]:/VRunSoftYanlz/article/details/106086327
++++[Object对象]:/VRunSoftYanlz/article/details/10694
++++[GameObject]:/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256
++++[Component组件]:/VRunSoftYanlz/article/details/106367004
++++[Transform变换]:/VRunSoftYanlz/article/details/106607761
++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040
++++[Material材质]:/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:/VRunSoftYanlz/article/details/106268062
++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886
++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042
++++[Animator动画]:/VRunSoftYanlz/article/details/106863517
++++[Animation]:/VRunSoftYanlz/article/details/106931626
++++[AnimationCurve]:/VRunSoftYanlz/article/details/106952329
++++[AnimationEvent]:/VRunSoftYanlz/article/details/107008468
++++[Joint关节]:/VRunSoftYanlz/article/details/106771226
++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995
++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063
++++[Keyframe关键帧]:/VRunSoftYanlz/article/details/107008908
++++[Debug调试]:/VRunSoftYanlz/article/details/107029574
++++[Quaternion]:/VRunSoftYanlz/article/details/107271863
++++[RectTransform]:/VRunSoftYanlz/article/details/107092732
++++[Gizmos可视化]:/VRunSoftYanlz/article/details/107049986
++++[LightProbes探测]:/VRunSoftYanlz/article/details/107372601
++++[Ray射线]:/VRunSoftYanlz/article/details/107348830
++++[Time时间]:/VRunSoftYanlz/article/details/107325540
#B2、Static Variables静态变量
++B2.1、activeTerrain
++B2.1、activeTerrain
++++立钻哥哥:激活地形;
++++激活地形,这是获取场景中主要地形的便捷的功能;
++B2.2、activeTerrains
++B2.2、activeTerrains
++++立钻哥哥:激活地形列表;
++++在场景中激活地形;
#C3、Variables变量
++C3.1、bakeLightProbesForTrees
++C3.1、bakeLightProbesForTrees
++++立钻哥哥:灯光探测器烘焙地形树;
++++指定的数组内部的灯光探测器应该烘焙地形树;仅在编辑中可获取;
++C3.2、basemapDistance
++C3.2、basemapDistance
++++立钻哥哥:地图距离;
++++高度图面片超出底图距离将使用一个预先计算的低解析度底图;
++++这个可以提高远处地面的性能;近处Unity渲染高度图使用简版贴图,通过混合任意数量的地形纹理;
++C3.3、castShadows
++C3.3、castShadows
++++立钻哥哥:投影;
++++地面是否产生阴影;
++C3.4、collectDetailPatches
++C3.4、collectDetailPatches
++++立钻哥哥:回收细节块;
++++从内存中回收细节块;
++++如果在地形中启用细节块那么移除内存;如果属性设置为false,该模块会保持在内存中直到地形被删除或collectDetailPatches设为true;通过设置该属性为false,所有的细节块将会被初始化和保存在内存中;改变细节密度将会重新创建细节块;
++++注意细节块占用大量的内存,因此该属性设置为false可以显著提高应用程序的内存的使用;在大多数案例中,不需要设置该属性为false(默认行为);
++C3.5、detailObjectDensity
++C3.5、detailObjectDensity
++++立钻哥哥:细节物体密度;
++++细节物体的密度;
++++该密度从0.0到1.0,1.0为原始密度,数值越低则渲染的物体细节越少;
++C3.6、detailObjectDistance
++C3.6、detailObjectDistance
++++立钻哥哥:细节物体的距离;
++++细节物体将被显示到这个距离;
++C3.7、drawHeightmap
++C3.7、drawHeightmap
++++立钻哥哥:绘制高度图;
++++绘制制定地形高度图;
++C3.8、drawTreesAndFoliage
++C3.8、drawTreesAndFoliage
++++立钻哥哥:绘制树和叶子;
++++绘制制定的地形树和细节;
++C3.9、heightmapMaximumLOD
++C3.9、heightmapMaximumLOD
++++立钻哥哥:高度图最大LOD;
++++实际上用于让降低渲染高度图的解析度;
++++这个属性用于低端的显卡使其永远不会显示最高LOD地形;0值表示总是显示最高细节;1值表示三角形数量将会降低四分之一;高度图的解析度将是高度和宽度的一半;
++C3.10、heightmapPixelError
++C3.10、heightmapPixelError
++++立钻哥哥:高度图像素误差;
++++在切换LOD时,地形将出现大约有多少像素的容差;
++++较高的值会减少多边形的绘制数量;
++C3.11、legacyShininess
++C3.11、legacyShininess
++++立钻哥哥:旧版光泽;
++++地形的光泽;
++++当Terrain.materialType是Terrain.MaterialType.BuiltInLegacySpecular,可以使用它控制全部的场景的光泽度;
++++这个值的范围是0.0~1.0;
++C3.12、legacySpecular
++C3.12、legacySpecular
++++立钻哥哥:旧版高光;
++++地形的高光颜色;
++++当Terrain.materialType是Terrain.MaterialType.BuiltInLegacySpeculJavaScript,可以使用它控制整个地形的高光颜色;
++C3.13、lightmapIndex
++C3.13、lightmapIndex
++++立钻哥哥:光照图索引;
++++应用到该渲染器的光照图的索引;
++C3.14、lightmapScaleOffset
++C3.14、lightmapScaleOffset
++++立钻哥哥:光照贴图的缩放和偏移;
++++用来烘焙的光照图的UV缩放和偏移量;
++C3.15、materialTemplate
++C3.15、materialTemplate
++++立钻哥哥:材质模版;
++++用于渲染地形的自定义的材质;
++++可以使用该变量去给地形一个自定义的材质去渲染它;对于材质的实际应用,也需要设置Terrain.materialType为Terrain.MaterialType.Custom;
++++在内部没有自定义材质的副本,修改materialTemplate将会影响所有使用该材质的地形物体;
++C3.16、materialType
++C3.16、materialType
++++立钻哥哥:材质类型;
++++用于渲染地形的材质的类型;可能是嵌入式或自定义类型之一;
++++如果想使用自定义的材质,设置该材质到Terrain.MaterialType.Custom内,然后分配材质给Terrain.materialTemplate;
++C3.17、realtimeLightmapIndex
++C3.17、realtimeLightmapIndex
++++立钻哥哥:实时光照贴图索引;
++++应用于地形的实时光照图的索引;
++C3.18、realtimeLightmapScaleOffset
++C3.18、realtimeLightmapScaleOffset
++++立钻哥哥:实时光照图的缩放和偏移;
++++实时光照图的UV缩放和偏移;
++C3.19、reflectionProbeUsage
++C3.19、reflectionProbeUsage
++++立钻哥哥:反射探测器的用途;
++++用于地形的反射探测器;
++++如果在场景中实时的呈现反射探测器,反射纹理将选择地形对象并设置均匀着色;不适用于将材质用于旧版的着色器;
++C3.20、terrainData
++C3.20、terrainData
++++立钻哥哥:地形数据;
++++地形数据存储了高度图,地形的纹理,细节网格和树;
++C3.21、treeBillboardDistance
++C3.21、treeBillboardDistance
++++立钻哥哥:树木广告板距离;
++++树到摄像机的距离大于这个特定值将会仅以广告板模式渲染;
++++值可以提高性能,但是让过渡看起来更糟因为面板和树木之间的差异将会更加明显;
++C3.22、treeCrossFadeLength
++C3.22、treeCrossFadeLength
++++立钻哥哥:树的渐变的长度;
++++树木从广告板到网格方向的变换的距离;
++++该值使变换变快;设置为0时从面向板转换为网格时产生可见的流行;
++C3.23、treeDistance
++C3.23、treeDistance
++++立钻哥哥:树距离;
++++渲染树的最大距离;
++++该值越高,看到的树距离越远和运动的越慢;
++C3.24、treeMaximumFullLODCount
++C3.24、treeMaximumFullLODCount
++++立钻哥哥:全部LOD树木最大数;
++++渲染全部LOD数目的最大数量;
++++这是个简单的设置防止渲染的高分辨率树木过多,因此最大LODG数目超过时树木将不会褪色;应该调整treeBillboardDistance,不包含不必要的树,它们虽然看不到但是依然被渲染;
#D4、Public Functions公共函数
++D4.1、AddTreeInstance
++D4.1、AddTreeInstance
++++立钻哥哥:添加树实例;
++++在地形场景中添加树实例;
++D4.2、ApplyDelayedHeightmapModiication
++D4.2、ApplyDelayedHeightmapModiication
++++立钻哥哥:申请延迟高度图修改;
++++在改变场景后,用TerrainData.SetHeightsDelayLOD更新地形场景的LOD和植物信息;
++D4.3、Flush
++D4.3、Flush
++++立钻哥哥:清除;
++++当它生效时清除地形场景中的任何改变;
++D4.4、GetClosestReflectionProbes
++D4.4、GetClosestReflectionProbes
++++立钻哥哥:获取最近的反射探测器;
++++[result]:列表返回的反射探测器及其权重;
++++将与地形边界相交的反射探测器填充到该列表;他们的权重也会被提供;权重表示对地形上的探测器产生多少影响,当混合多个反射探测器发生混合时权重被使用;
++++如果Terrain.reflectionProbeUsage设置为ReflectionProbeUsage.Off该函数无结果,否则,原创内容的列表将被清除;
++D4.5、GetPosition
++D4.5、GetPosition
++++立钻哥哥:获取位置;
++++获取地形的位置;
++D4.6、SampleHeight
++D4.6、SampleHeight
++++立钻哥哥:采样高度;
++++在世界坐标中,相对于地形空间,采样给定位置的高度;
++D4.7、SetNeighbors
++D4.7、SetNeighbors
++++立钻哥哥:设定相邻地形;
++++允许在相邻的地形上设定连接;
++++这个确保LOD在相邻地形上相同;注意:在一个地形上调用这个功能的是不行的,需要为每个地形设定相邻的地形;
#E5、Static Functions静态函数
++E5.1、CreateTerrainGameObject
++E5.1、CreateTerrainGameObject
++++立钻哥哥:创建地形对象;
++++创建包含碰撞器的地形;
#F6、立钻哥哥对Terrain类的拓展
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475
++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906
++++[Application应用]:/VRunSoftYanlz/article/details/106086327
++++[Object对象]:/VRunSoftYanlz/article/details/10694
++++[GameObject]:/VRunSoftYanlz/article/details/106223815
++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256
++++[Component组件]:/VRunSoftYanlz/article/details/106367004
++++[Transform变换]:/VRunSoftYanlz/article/details/106607761
++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837
++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040
++++[Material材质]:/VRunSoftYanlz/article/details/81814303
++++[Physics物理]:/VRunSoftYanlz/article/details/106268062
++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886
++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042
++++[Animator动画]:/VRunSoftYanlz/article/details/106863517
++++[Animation]:/VRunSoftYanlz/article/details/106931626
++++[AnimationCurve]:/VRunSoftYanlz/article/details/106952329
++++[AnimationEvent]:/VRunSoftYanlz/article/details/107008468
++++[Joint关节]:/VRunSoftYanlz/article/details/106771226
++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370
++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995
++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890
++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388
++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217
++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063
++++[Keyframe关键帧]:/VRunSoftYanlz/article/details/107008908
++++[Debug调试]:/VRunSoftYanlz/article/details/107029574
++++[Quaternion]:/VRunSoftYanlz/article/details/107271863
++++[RectTransform]:/VRunSoftYanlz/article/details/107092732
++++[Gizmos可视化]:/VRunSoftYanlz/article/details/107049986
++++[LightProbes探测]:/VRunSoftYanlz/article/details/107372601
++++[Ray射线]:/VRunSoftYanlz/article/details/107348830
++++[Time时间]:/VRunSoftYanlz/article/details/107325540
++++[Screen屏幕]:/VRunSoftYanlz/article/details/108631726
++++[NavMeshAgent]:/VRunSoftYanlz/article/details/108523967
++++[HingeJoint铰链关节]:/VRunSoftYanlz/article/details/108478006
++++[Logger记录器]:/vrunsoftyanlz/article/details/108456660
++++[Gyroscope陀螺仪]:/vrunsoftyanlz/article/details/108393437
++++[CharacterController]:/vrunsoftyanlz/article/details/108287279
++++[NavMesh导航网格]:/VRunSoftYanlz/article/details/108269406
++++[Event事件]:/vrunsoftyanlz/article/details/108246710
++++[GUI界面]:/VRunSoftYanlz/article/details/107549711
++++[Graphics图形]:/VRunSoftYanlz/article/details/107523428
++++[RenderTexture]:/VRunSoftYanlz/article/details/107501834
++++[SMRenderer]:/VRunSoftYanlz/article/details/107501557
++++[Mesh网格]:/VRunSoftYanlz/article/details/107419330
++++[PSRenderer]:/VRunSoftYanlz/article/details/107395415
++++[Particle粒子]:/VRunSoftYanlz/article/details/107394743
++++[Light灯光]:/VRunSoftYanlz/article/details/107372030
++++[Mathf数学函数]:/VRunSoftYanlz/article/details/107307385
++++[Vector2二维]:/VRunSoftYanlz/article/details/107239428
++++[Vector3三维]:/VRunSoftYanlz/article/details/107170428
++++[Vector4四维]:/VRunSoftYanlz/article/details/107147669
++++[Color颜色]:/VRunSoftYanlz/article/details/107147170
++++[Cloth布料]:/VRunSoftYanlz/article/details/107131605
++++[Canvas画布]:/VRunSoftYanlz/article/details/107117293
++++[TransitionInfo]:/VRunSoftYanlz/article/details/107116998
++++[AniStateInfo]:/VRunSoftYanlz/article/details/107116694
++++[AnimationState]:/VRunSoftYanlz/article/details/107093213
++++[Rect矩阵]:/VRunSoftYanlz/article/details/107073059
++++[Random随机数]:/VRunSoftYanlz/article/details/107072515
++++[PlayerPrefs存档]:/VRunSoftYanlz/article/details/107029106
++++[StateMachine]:/VRunSoftYanlz/article/details/107028714
++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675
++++[Input输入]:/VRunSoftYanlz/article/details/106843487
++++[Resources资源]:/VRunSoftYanlz/article/details/106818524
++++[Network网络]:/VRunSoftYanlz/article/details/106795026
++++[Collision碰撞]:/VRunSoftYanlz/article/details/106697669
++++[Matrix4x4矩阵]:/VRunSoftYanlz/article/details/106504027
++++[Renerer渲染器]:/VRunSoftYanlz/article/details/106481994
++++[AudioSource]:/VRunSoftYanlz/article/details/106462679
++++[AudioClip]:/VRunSoftYanlz/article/details/106448955
++++[Texture纹理]:/VRunSoftYanlz/article/details/106448589
++++[AssetBundle]:/VRunSoftYanlz/article/details/106412190
++++[ScriptableObject]:/VRunSoftYanlz/article/details/106392769
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/
【XR游戏开发QQ群:784477094】
++立钻哥哥推荐的拓展学习链接(Link_Url):
++++立钻哥哥Unity学习空间:/VRunSoftYanlz/
++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310
++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):/VRunSoftYanlz/article/details/81041359
++++框架知识点:/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):/VRunSoftYanlz/article/details/82355876
++++UML类图:/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:/vrunsoftyanlz/article/details/8030
++++Unity知识点0008:/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:/vrunsoftyanlz/article/details/78882034
++++UGUI基础:/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:/vrunsoftyanlz/article/details/78884882
++++UGUI综合:/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:/vrunsoftyanlz/article/details/79254559
++++Unity网络:/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:/VRunSoftYanlz/article/details/86682935
++++C#事件:/vrunsoftyanlz/article/details/78631267
++++C#委托:/vrunsoftyanlz/article/details/78631183
++++C#集合:/vrunsoftyanlz/article/details/78631175
++++C#泛型:/vrunsoftyanlz/article/details/78631141
++++C#接口:/vrunsoftyanlz/article/details/78631122
++++C#静态类:/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:/vrunsoftyanlz/article/details/78630945
++++C#数据类型:/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):/VRunSoftYanlz/article/details/82634733
++++Unity企业内训(第2讲):/VRunSoftYanlz/article/details/82861180
++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776
++++Unity企业内训(第5讲):/VRunSoftYanlz/article/details/83963811
++++Unity企业内训(第6讲):/VRunSoftYanlz/article/details/84207696
++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828
++++插件<Obi Rope>:/VRunSoftYanlz/article/details/83963905
++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129
++++5G接入:云计算和雾计算:/VRunSoftYanlz/article/details/88372718
++++云计算通俗讲义:/VRunSoftYanlz/article/details/88652803
++++立钻哥哥Unity 学习空间:/VRunSoftYanlz
--_--VRunSoft:lovezuanzuan--_--
--_--VRunSoft:lovezuanzuan--_--
《UnityAPI.Terrain地形》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Unity+Terrain+AddTreeInstance+立钻哥哥++OK++)