100字范文,内容丰富有趣,生活中的好帮手!
100字范文 > 《UnityAPI.Terrain地形》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Unity+Terrai

《UnityAPI.Terrain地形》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Unity+Terrai

时间:2022-09-10 21:37:25

相关推荐

《UnityAPI.Terrain地形》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Unity+Terrai

《UnityAPI.Terrain地形》

#《UnityAPI.Terrain地形》发布说明:

++++“UnityAPI.Terrain地形”是对UnityAPITerrain地形类的剖析和拓展;

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

$$$$博客溯源:

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

#Terrain地形

#A1、Description描述

++A1、Description描述

++++立钻哥哥:Terrain(地形)是地形组件渲染的地形

++++[namespace]:UnityEngine

++++[Inherits from]:Behaviour

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906

++++[Application应用]:/VRunSoftYanlz/article/details/106086327

++++[Object对象]:/VRunSoftYanlz/article/details/10694

++++[GameObject]:/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040

++++[Material材质]:/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042

++++[Animator动画]:/VRunSoftYanlz/article/details/106863517

++++[Animation]:/VRunSoftYanlz/article/details/106931626

++++[AnimationCurve]:/VRunSoftYanlz/article/details/106952329

++++[AnimationEvent]:/VRunSoftYanlz/article/details/107008468

++++[Joint关节]:/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063

++++[Keyframe关键帧]:/VRunSoftYanlz/article/details/107008908

++++[Debug调试]:/VRunSoftYanlz/article/details/107029574

++++[Quaternion]:/VRunSoftYanlz/article/details/107271863

++++[RectTransform]:/VRunSoftYanlz/article/details/107092732

++++[Gizmos可视化]:/VRunSoftYanlz/article/details/107049986

++++[LightProbes探测]:/VRunSoftYanlz/article/details/107372601

++++[Ray射线]:/VRunSoftYanlz/article/details/107348830

++++[Time时间]:/VRunSoftYanlz/article/details/107325540

#B2、Static Variables静态变量

++B2.1、activeTerrain

++B2.1、activeTerrain

++++立钻哥哥:激活地形

++++激活地形,这是获取场景中主要地形的便捷的功能;

++B2.2、activeTerrains

++B2.2、activeTerrains

++++立钻哥哥:激活地形列表

++++在场景中激活地形;

#C3、Variables变量

++C3.1、bakeLightProbesForTrees

++C3.1、bakeLightProbesForTrees

++++立钻哥哥:灯光探测器烘焙地形树

++++指定的数组内部的灯光探测器应该烘焙地形树;仅在编辑中可获取;

++C3.2、basemapDistance

++C3.2、basemapDistance

++++立钻哥哥:地图距离

++++高度图面片超出底图距离将使用一个预先计算的低解析度底图;

++++这个可以提高远处地面的性能;近处Unity渲染高度图使用简版贴图,通过混合任意数量的地形纹理;

++C3.3、castShadows

++C3.3、castShadows

++++立钻哥哥:投影

++++地面是否产生阴影;

++C3.4、collectDetailPatches

++C3.4、collectDetailPatches

++++立钻哥哥:回收细节块

++++从内存中回收细节块;

++++如果在地形中启用细节块那么移除内存;如果属性设置为false,该模块会保持在内存中直到地形被删除或collectDetailPatches设为true;通过设置该属性为false,所有的细节块将会被初始化和保存在内存中;改变细节密度将会重新创建细节块;

++++注意细节块占用大量的内存,因此该属性设置为false可以显著提高应用程序的内存的使用;在大多数案例中,不需要设置该属性为false(默认行为);

++C3.5、detailObjectDensity

++C3.5、detailObjectDensity

++++立钻哥哥:细节物体密度

++++细节物体的密度;

++++该密度从0.01.01.0为原始密度,数值越低则渲染的物体细节越少;

++C3.6、detailObjectDistance

++C3.6、detailObjectDistance

++++立钻哥哥:细节物体的距离

++++细节物体将被显示到这个距离;

++C3.7、drawHeightmap

++C3.7、drawHeightmap

++++立钻哥哥:绘制高度图

++++绘制制定地形高度图;

++C3.8、drawTreesAndFoliage

++C3.8、drawTreesAndFoliage

++++立钻哥哥:绘制树和叶子

++++绘制制定的地形树和细节;

++C3.9、heightmapMaximumLOD

++C3.9、heightmapMaximumLOD

++++立钻哥哥:高度图最大LOD

++++实际上用于让降低渲染高度图的解析度;

++++这个属性用于低端的显卡使其永远不会显示最高LOD地形;0值表示总是显示最高细节;1值表示三角形数量将会降低四分之一;高度图的解析度将是高度和宽度的一半;

++C3.10、heightmapPixelError

++C3.10、heightmapPixelError

++++立钻哥哥:高度图像素误差

++++在切换LOD时,地形将出现大约有多少像素的容差;

++++较高的值会减少多边形的绘制数量;

++C3.11、legacyShininess

++C3.11、legacyShininess

++++立钻哥哥:旧版光泽

++++地形的光泽;

++++当Terrain.materialTypeTerrain.MaterialType.BuiltInLegacySpecular,可以使用它控制全部的场景的光泽度;

++++这个值的范围是0.0~1.0

++C3.12、legacySpecular

++C3.12、legacySpecular

++++立钻哥哥:旧版高光

++++地形的高光颜色;

++++当Terrain.materialTypeTerrain.MaterialType.BuiltInLegacySpeculJavaScript,可以使用它控制整个地形的高光颜色;

++C3.13、lightmapIndex

++C3.13、lightmapIndex

++++立钻哥哥:光照图索引

++++应用到该渲染器的光照图的索引;

++C3.14、lightmapScaleOffset

++C3.14、lightmapScaleOffset

++++立钻哥哥:光照贴图的缩放和偏移

++++用来烘焙的光照图的UV缩放和偏移量;

++C3.15、materialTemplate

++C3.15、materialTemplate

++++立钻哥哥:材质模版

++++用于渲染地形的自定义的材质;

++++可以使用该变量去给地形一个自定义的材质去渲染它;对于材质的实际应用,也需要设置Terrain.materialTypeTerrain.MaterialType.Custom;

++++在内部没有自定义材质的副本,修改materialTemplate将会影响所有使用该材质的地形物体;

++C3.16、materialType

++C3.16、materialType

++++立钻哥哥:材质类型

++++用于渲染地形的材质的类型;可能是嵌入式或自定义类型之一;

++++如果想使用自定义的材质,设置该材质到Terrain.MaterialType.Custom内,然后分配材质给Terrain.materialTemplate

++C3.17、realtimeLightmapIndex

++C3.17、realtimeLightmapIndex

++++立钻哥哥:实时光照贴图索引

++++应用于地形的实时光照图的索引;

++C3.18、realtimeLightmapScaleOffset

++C3.18、realtimeLightmapScaleOffset

++++立钻哥哥:实时光照图的缩放和偏移

++++实时光照图的UV缩放和偏移;

++C3.19、reflectionProbeUsage

++C3.19、reflectionProbeUsage

++++立钻哥哥:反射探测器的用途

++++用于地形的反射探测器;

++++如果在场景中实时的呈现反射探测器,反射纹理将选择地形对象并设置均匀着色;不适用于将材质用于旧版的着色器;

++C3.20、terrainData

++C3.20、terrainData

++++立钻哥哥:地形数据

++++地形数据存储了高度图,地形的纹理,细节网格和树;

++C3.21、treeBillboardDistance

++C3.21、treeBillboardDistance

++++立钻哥哥:树木广告板距离

++++树到摄像机的距离大于这个特定值将会仅以广告板模式渲染;

++++值可以提高性能,但是让过渡看起来更糟因为面板和树木之间的差异将会更加明显;

++C3.22、treeCrossFadeLength

++C3.22、treeCrossFadeLength

++++立钻哥哥:树的渐变的长度

++++树木从广告板到网格方向的变换的距离;

++++该值使变换变快;设置为0时从面向板转换为网格时产生可见的流行;

++C3.23、treeDistance

++C3.23、treeDistance

++++立钻哥哥:树距离

++++渲染树的最大距离;

++++该值越高,看到的树距离越远和运动的越慢;

++C3.24、treeMaximumFullLODCount

++C3.24、treeMaximumFullLODCount

++++立钻哥哥:全部LOD树木最大数

++++渲染全部LOD数目的最大数量;

++++这是个简单的设置防止渲染的高分辨率树木过多,因此最大LODG数目超过时树木将不会褪色;应该调整treeBillboardDistance,不包含不必要的树,它们虽然看不到但是依然被渲染;

#D4、Public Functions公共函数

++D4.1、AddTreeInstance

++D4.1、AddTreeInstance

++++立钻哥哥:添加树实例

++++在地形场景中添加树实例;

++D4.2、ApplyDelayedHeightmapModiication

++D4.2、ApplyDelayedHeightmapModiication

++++立钻哥哥:申请延迟高度图修改

++++在改变场景后,用TerrainData.SetHeightsDelayLOD更新地形场景的LOD和植物信息;

++D4.3、Flush

++D4.3、Flush

++++立钻哥哥:清除

++++当它生效时清除地形场景中的任何改变;

++D4.4、GetClosestReflectionProbes

++D4.4、GetClosestReflectionProbes

++++立钻哥哥:获取最近的反射探测器

++++[result]:列表返回的反射探测器及其权重;

++++将与地形边界相交的反射探测器填充到该列表;他们的权重也会被提供;权重表示对地形上的探测器产生多少影响,当混合多个反射探测器发生混合时权重被使用;

++++如果Terrain.reflectionProbeUsage设置为ReflectionProbeUsage.Off该函数无结果,否则,原创内容的列表将被清除;

++D4.5、GetPosition

++D4.5、GetPosition

++++立钻哥哥:获取位置

++++获取地形的位置;

++D4.6、SampleHeight

++D4.6、SampleHeight

++++立钻哥哥:采样高度

++++在世界坐标中,相对于地形空间,采样给定位置的高度;

++D4.7、SetNeighbors

++D4.7、SetNeighbors

++++立钻哥哥:设定相邻地形

++++允许在相邻的地形上设定连接;

++++这个确保LOD在相邻地形上相同;注意:在一个地形上调用这个功能的是不行的,需要为每个地形设定相邻的地形;

#E5、Static Functions静态函数

++E5.1、CreateTerrainGameObject

++E5.1、CreateTerrainGameObject

++++立钻哥哥:创建地形对象

++++创建包含碰撞器的地形;

#F6、立钻哥哥对Terrain类的拓展

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++[Unity快速入门]:/VRunSoftYanlz/article/details/105776475

++++[UnityAPI目录]:/VRunSoftYanlz/article/details/106533906

++++[Application应用]:/VRunSoftYanlz/article/details/106086327

++++[Object对象]:/VRunSoftYanlz/article/details/10694

++++[GameObject]:/VRunSoftYanlz/article/details/106223815

++++[MonoBehaviour]:/VRunSoftYanlz/article/details/106533256

++++[Component组件]:/VRunSoftYanlz/article/details/106367004

++++[Transform变换]:/VRunSoftYanlz/article/details/106607761

++++[Camera摄像机]:/VRunSoftYanlz/article/details/106148837

++++[Shader着色器]:/VRunSoftYanlz/article/details/106321040

++++[Material材质]:/VRunSoftYanlz/article/details/81814303

++++[Physics物理]:/VRunSoftYanlz/article/details/106268062

++++[Collider碰撞器]:/VRunSoftYanlz/article/details/106696886

++++[Rigidbody刚体]:/VRunSoftYanlz/article/details/106698042

++++[Animator动画]:/VRunSoftYanlz/article/details/106863517

++++[Animation]:/VRunSoftYanlz/article/details/106931626

++++[AnimationCurve]:/VRunSoftYanlz/article/details/106952329

++++[AnimationEvent]:/VRunSoftYanlz/article/details/107008468

++++[Joint关节]:/VRunSoftYanlz/article/details/106771226

++++[RaycastHit]:/VRunSoftYanlz/article/details/106292370

++++[ParticleSystem]:/VRunSoftYanlz/article/details/106341995

++++[WWW万维网]:/VRunSoftYanlz/article/details/106412890

++++[LineRenerer]:/VRunSoftYanlz/article/details/106306388

++++[WheelCollider]:/VRunSoftYanlz/article/details/82356217

++++[MovieTexture]:/VRunSoftYanlz/article/details/106434063

++++[Keyframe关键帧]:/VRunSoftYanlz/article/details/107008908

++++[Debug调试]:/VRunSoftYanlz/article/details/107029574

++++[Quaternion]:/VRunSoftYanlz/article/details/107271863

++++[RectTransform]:/VRunSoftYanlz/article/details/107092732

++++[Gizmos可视化]:/VRunSoftYanlz/article/details/107049986

++++[LightProbes探测]:/VRunSoftYanlz/article/details/107372601

++++[Ray射线]:/VRunSoftYanlz/article/details/107348830

++++[Time时间]:/VRunSoftYanlz/article/details/107325540

++++[Screen屏幕]:/VRunSoftYanlz/article/details/108631726

++++[NavMeshAgent]:/VRunSoftYanlz/article/details/108523967

++++[HingeJoint铰链关节]:/VRunSoftYanlz/article/details/108478006

++++[Logger记录器]:/vrunsoftyanlz/article/details/108456660

++++[Gyroscope陀螺仪]:/vrunsoftyanlz/article/details/108393437

++++[CharacterController]:/vrunsoftyanlz/article/details/108287279

++++[NavMesh导航网格]:/VRunSoftYanlz/article/details/108269406

++++[Event事件]:/vrunsoftyanlz/article/details/108246710

++++[GUI界面]:/VRunSoftYanlz/article/details/107549711

++++[Graphics图形]:/VRunSoftYanlz/article/details/107523428

++++[RenderTexture]:/VRunSoftYanlz/article/details/107501834

++++[SMRenderer]:/VRunSoftYanlz/article/details/107501557

++++[Mesh网格]:/VRunSoftYanlz/article/details/107419330

++++[PSRenderer]:/VRunSoftYanlz/article/details/107395415

++++[Particle粒子]:/VRunSoftYanlz/article/details/107394743

++++[Light灯光]:/VRunSoftYanlz/article/details/107372030

++++[Mathf数学函数]:/VRunSoftYanlz/article/details/107307385

++++[Vector2二维]:/VRunSoftYanlz/article/details/107239428

++++[Vector3三维]:/VRunSoftYanlz/article/details/107170428

++++[Vector4四维]:/VRunSoftYanlz/article/details/107147669

++++[Color颜色]:/VRunSoftYanlz/article/details/107147170

++++[Cloth布料]:/VRunSoftYanlz/article/details/107131605

++++[Canvas画布]:/VRunSoftYanlz/article/details/107117293

++++[TransitionInfo]:/VRunSoftYanlz/article/details/107116998

++++[AniStateInfo]:/VRunSoftYanlz/article/details/107116694

++++[AnimationState]:/VRunSoftYanlz/article/details/107093213

++++[Rect矩阵]:/VRunSoftYanlz/article/details/107073059

++++[Random随机数]:/VRunSoftYanlz/article/details/107072515

++++[PlayerPrefs存档]:/VRunSoftYanlz/article/details/107029106

++++[StateMachine]:/VRunSoftYanlz/article/details/107028714

++++[AnimationClip]:/VRunSoftYanlz/article/details/106951675

++++[Input输入]:/VRunSoftYanlz/article/details/106843487

++++[Resources资源]:/VRunSoftYanlz/article/details/106818524

++++[Network网络]:/VRunSoftYanlz/article/details/106795026

++++[Collision碰撞]:/VRunSoftYanlz/article/details/106697669

++++[Matrix4x4矩阵]:/VRunSoftYanlz/article/details/106504027

++++[Renerer渲染器]:/VRunSoftYanlz/article/details/106481994

++++[AudioSource]:/VRunSoftYanlz/article/details/106462679

++++[AudioClip]:/VRunSoftYanlz/article/details/106448955

++++[Texture纹理]:/VRunSoftYanlz/article/details/106448589

++++[AssetBundle]:/VRunSoftYanlz/article/details/106412190

++++[ScriptableObject]:/VRunSoftYanlz/article/details/106392769

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity学习空间:/VRunSoftYanlz/

++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518

++++SteamVR简介:/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108

++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950

++++OpenXR简介:/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310

++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157

++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085

++++Steam平台热销VR:/VRunSoftYanlz/article/details/89007741

++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140

++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434

++++FrameVR示例V0913:/VRunSoftYanlz/article/details/82808498

++++FrameVR示例V1003:/VRunSoftYanlz/article/details/83066516

++++SwitchMachineV1022:/VRunSoftYanlz/article/details/83280886

++++PlaySceneManagerV1022:/VRunSoftYanlz/article/details/83280886

++++Unity5.x用户手册:/VRunSoftYanlz/article/details/81712741

++++Unity面试题ABC:/vrunsoftyanlz/article/details/78630687

++++Unity面试题D:/VRunSoftYanlz/article/details/78630838

++++Unity面试题E:/vrunsoftyanlz/article/details/78630913

++++Unity面试题F:/VRunSoftYanlz/article/details/78630945

++++Cocos2dx面试题:/VRunSoftYanlz/article/details/78630967

++++禅道[zentao]:/VRunSoftYanlz/article/details/83964057

++++Lua快速入门篇(Xlua拓展):/VRunSoftYanlz/article/details/81173818

++++Lua快速入门篇(XLua教程):/VRunSoftYanlz/article/details/81141502

++++Lua快速入门篇(基础概述):/VRunSoftYanlz/article/details/81041359

++++框架知识点:/VRunSoftYanlz/article/details/80862879

++++游戏框架(UI框架夯实篇):/vrunsoftyanlz/article/details/80781140

++++游戏框架(初探篇):/VRunSoftYanlz/article/details/80630325

++++.Net框架设计:/VRunSoftYanlz/article/details/87401225

++++从零开始学架构:/VRunSoftYanlz/article/details/88095895

++++设计模式简单整理:/vrunsoftyanlz/article/details/79839641

++++专题:设计模式(精华篇):/VRunSoftYanlz/article/details/81322678

++++U3D小项目参考:/vrunsoftyanlz/article/details/80141811

++++Unity小游戏算法分析:/VRunSoftYanlz/article/details/87908365

++++Unity案例(Vehicle):/VRunSoftYanlz/article/details/82355876

++++UML类图:/vrunsoftyanlz/article/details/80289461

++++PowerDesigner简介:/VRunSoftYanlz/article/details/86500084

++++Unity知识点0001:/vrunsoftyanlz/article/details/8030

++++Unity知识点0008:/VRunSoftYanlz/article/details/81153606

++++U3D_Shader编程(第一篇:快速入门篇):/vrunsoftyanlz/article/details/80372071

++++U3D_Shader编程(第二篇:基础夯实篇):/vrunsoftyanlz/article/details/80372628

++++Unity引擎基础:/vrunsoftyanlz/article/details/78881685

++++Unity面向组件开发:/vrunsoftyanlz/article/details/78881752

++++Unity物理系统:/vrunsoftyanlz/article/details/78881879

++++Unity2D平台开发:/vrunsoftyanlz/article/details/78882034

++++UGUI基础:/vrunsoftyanlz/article/details/78884693

++++UGUI进阶:/vrunsoftyanlz/article/details/78884882

++++UGUI综合:/vrunsoftyanlz/article/details/78885013

++++Unity动画系统基础:/vrunsoftyanlz/article/details/78886068

++++Unity动画系统进阶:/vrunsoftyanlz/article/details/78886198

++++Navigation导航系统:/vrunsoftyanlz/article/details/78886281

++++Unity特效渲染:/vrunsoftyanlz/article/details/78886403

++++Unity数据存储:/vrunsoftyanlz/article/details/79251273

++++Unity中Sqlite数据库:/vrunsoftyanlz/article/details/79254162

++++WWW类和协程:/vrunsoftyanlz/article/details/79254559

++++Unity网络:/vrunsoftyanlz/article/details/79254902

++++Unity资源加密:/VRunSoftYanlz/article/details/87644514

++++PhotonServer简介:/VRunSoftYanlz/article/details/86652770

++++编写Photon游戏服务器:/VRunSoftYanlz/article/details/86682935

++++C#事件:/vrunsoftyanlz/article/details/78631267

++++C#委托:/vrunsoftyanlz/article/details/78631183

++++C#集合:/vrunsoftyanlz/article/details/78631175

++++C#泛型:/vrunsoftyanlz/article/details/78631141

++++C#接口:/vrunsoftyanlz/article/details/78631122

++++C#静态类:/vrunsoftyanlz/article/details/78630979

++++C#中System.String类:/vrunsoftyanlz/article/details/78630945

++++C#数据类型:/vrunsoftyanlz/article/details/78630913

++++Unity3D默认的快捷键:/vrunsoftyanlz/article/details/78630838

++++游戏相关缩写:/vrunsoftyanlz/article/details/78630687

++++UnityAPI.Rigidbody刚体:/VRunSoftYanlz/article/details/81784053

++++UnityAPI.Material材质:/VRunSoftYanlz/article/details/81814303

++++UnityAPI.Android安卓:/VRunSoftYanlz/article/details/81843193

++++UnityAPI.AndroidJNI安卓JNI:/VRunSoftYanlz/article/details/81879345

++++UnityAPI.Transform变换:/VRunSoftYanlz/article/details/81916293

++++UnityAPI.WheelCollider轮碰撞器:/VRunSoftYanlz/article/details/82356217

++++UnityAPI.Resources资源:/VRunSoftYanlz/article/details/83155518

++++JSON数据结构:/VRunSoftYanlz/article/details/82026644

++++CocosStudio快速入门:/VRunSoftYanlz/article/details/82356839

++++Unity企业内训(目录):/VRunSoftYanlz/article/details/82634668

++++Unity企业内训(第1讲):/VRunSoftYanlz/article/details/82634733

++++Unity企业内训(第2讲):/VRunSoftYanlz/article/details/82861180

++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699

++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776

++++Unity企业内训(第5讲):/VRunSoftYanlz/article/details/83963811

++++Unity企业内训(第6讲):/VRunSoftYanlz/article/details/84207696

++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828

++++插件<Obi Rope>:/VRunSoftYanlz/article/details/83963905

++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129

++++5G接入:云计算和雾计算:/VRunSoftYanlz/article/details/88372718

++++云计算通俗讲义:/VRunSoftYanlz/article/details/88652803

++++立钻哥哥Unity 学习空间:/VRunSoftYanlz

--_--VRunSoft:lovezuanzuan--_--

--_--VRunSoft:lovezuanzuan--_--

《UnityAPI.Terrain地形》(Yanlz+Unity+SteamVR+云技术+5G+AI+VR云游戏+Unity+Terrain+AddTreeInstance+立钻哥哥++OK++)

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。