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100字范文 > 【Pygame小游戏】Python版有迷宫嘛?原来藏在个地方呀~

【Pygame小游戏】Python版有迷宫嘛?原来藏在个地方呀~

时间:2022-08-04 03:00:43

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【Pygame小游戏】Python版有迷宫嘛?原来藏在个地方呀~

💦前言

大家好,是我:

一大早高清无码好东西刚到手

就给大家安排推文的栗子同学上线·放牛小编——一切随缘更新+慢更新的我!

决心痛改前非,每周争取能多写几篇。(这个flag立在这里,完不成......那就算了!)

大家有时候会和朋友聊聊孩子,说起能让孩子心无旁骛的制胜法宝,我想大家应该一致认为“迷宫”

必须当选其一👏。迷宫类游戏也是大家闲暇实践之中消磨时间的法宝。

嘿!boys and girs——今天栗子给大家带来一波有趣好玩的走迷宫小程序。

💦正文

游戏规则:顾名思义,玩家出现在迷宫的外面,进入之后要在很多不同的路中间找到一条可以抵达

终点的路,可以发反复的尝试,能走到终点就是胜利,当人你如果在迷宫中迷路了,就走不出来会

失败。迷宫游戏则倾向于吸引那些更有兴趣解决谜题和迎接挑战的人群。

1)需要做哪些准备呢?

本文的游戏迷宫是2个单独的迷宫组合而成的,一个简单的迷宫,一个难的迷宫。

环境安装的话:Python3、Pycharm、Pygame模块。

模块安装:pip install pygame

2)代码(仅部分)

简易版主程序:

import pygameimport sysimport randomimport timefrom pygame.locals import *from random import randint, choiceimport mappimport color# 设置屏幕宽度和高度为全局变量global screen_widthscreen_width = 800global screen_heightscreen_height = 800room_size = 15 # 每个房间的大小steps = 0# 输出文本信息def print_text(font, x, y, text, color, shadow=True):if shadow:imgText = font.render(text, True, (0, 0, 0))screen.blit(imgText, (x-2,y-2))imgText = font.render(text, True, color)screen.blit(imgText, (x,y))# 存储迷宫r_list = mapp.map_list# 游戏开始if __name__ == '__main__':# 初始化 Pygamepygame.init()screen = pygame.display.set_mode([screen_width, screen_height])pygame.display.set_caption('Maze_AI——by Wonz')global font1, font2, font3clock = pygame.time.Clock()fps = 20screen.fill(color.White)# 加载角色照片user = pygame.image.load("user.png").convert_alpha()width, height = user.get_size()user = pygame.transform.smoothscale(user, (8, 8))# draw the userwidth, height = user.get_size()x = 25 + 42 * room_sizey = 25 + 9 * room_sizeroomx = 42roomy = 9screen.blit(user, (x, y))# 画迷宫for i in range(43):for j in range(42):if (r_list[j][i] == 3):pygame.draw.circle(screen, color.Red, [30 + i * room_size, 30 + j * room_size], 5, 0)pygame.display.flip()r_list[j][i] = 0elif (r_list[j][i] == 1):# 画10*10的矩形,线宽为1,这里不能是0,因为10*10无空白区域pygame.draw.rect(screen, color.Black, [25 + i * room_size, 25 + j * room_size, 10, 10], 0)pygame.display.flip()elif (r_list[j][i] == 0):pygame.draw.rect(screen, color.White, [25 + i * room_size, 25 + j * room_size, 10, 10], 1)pygame.display.flip()while True:for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()# 走到终点elif(roomx == 0 and roomy == 9):font3 = pygame.font.Font(None, 32)print_text(font3, 350, 350, "Win", color.Red)breakelif event.type == pygame.KEYDOWN:if event.key == pygame.K_RIGHT:# 右边无墙if(0 <= roomx < 42 and 0 <= roomy <= 41 and r_list[roomy][roomx+1] == 0):x += room_sizeroomx += 1 # 计房间数steps += 1 # 计步font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.fill(color.White, (x-room_size, y, 10, 10))screen.blit(user, (x, y))# 右边有墙elif (0 <= roomx < 42 and 0 <= roomy <= 41 and r_list[roomy][roomx+1] == 1):steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))elif event.key == pygame.K_LEFT:# 左边无墙if (0 < roomx <= 42 and 0 <= roomy <= 41 and r_list[roomy][roomx-1] == 0):x -= room_sizeroomx -= 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.fill(color.White, (x+room_size, y, 10, 10))screen.blit(user, (x, y))# 左边有墙elif (0 < roomx <= 42 and 0 <= roomy <= 41 and r_list[roomy][roomx-1] == 1):steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))elif event.key == pygame.K_UP:# 上边无墙if (0 <= roomx <= 42 and 0 < roomy <= 41 and r_list[roomy-1][roomx] == 0):y -= room_sizeroomy -= 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.fill(color.White, (x, y+room_size, 10, 10))screen.blit(user, (x, y))# 上边有墙elif (0 <= roomx <= 42 and 0 < roomy <= 41 and r_list[roomy-1][roomx] == 1):steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))elif event.key == pygame.K_DOWN:# 下边无墙if (0 <= roomx <= 42 and 0 <= roomy < 41 and r_list[roomy+1][roomx] == 0):y += room_sizeroomy += 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.fill(color.White, (x, y-room_size, 10, 10))screen.blit(user, (x, y))# 下边无墙elif (0 <= roomx <= 42 and 0 <= roomy < 41 and r_list[roomy+1][roomx] == 1):steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))# 更新屏幕pygame.display.update()

难版迷宫主程序:

import pygameimport sysimport randomimport timefrom pygame.locals import *from random import randint, choiceimport mazeimport color# 设置屏幕宽度和高度为全局变量global screen_widthscreen_width = 800global screen_heightscreen_height = 600# 输出文本信息def print_text(font, x, y, text, color, shadow=True):if shadow:imgText = font.render(text, True, (0, 0, 0))screen.blit(imgText, (x-2,y-2))imgText = font.render(text, True, color)screen.blit(imgText, (x,y))# 游戏开始if __name__ == '__main__':pygame.init()screen = pygame.display.set_mode([screen_width, screen_height])pygame.display.set_caption('Maze_AI——by Wonz') # 游戏标题global font1, font2, font3, font4 # 文字clock = pygame.time.Clock()fps = 20screen.fill(color.White)r_list = maze.room.creat_map(maze.room_m, maze.room_n)begin_point = [0, 0]begin_room = r_list[0][0]maze.room.creat_migong(r_list, begin_room)# 画出去起点和终点的其他点for i in range(maze.room_m):for j in range(maze.room_n):begin_point[0] = 25 + i * maze.room_sizebegin_point[1] = 25 + j * maze.room_sizer_color = color.Blackmaze.room.draw_room(screen, begin_point, r_list[i][j].walls, maze.room_size, r_color)# 画起点maze.room.draw_room(screen, [25, 25], [0, 0, 0, 1], maze.room_size, color.White)# 画终点maze.room.draw_room(screen, [25 + (maze.room_m - 1) * maze.room_size, 25 + (maze.room_n - 1) * maze.room_size],[0, 1, 0, 0], maze.room_size, color.White)# 加载角色照片user = pygame.image.load("user.png").convert_alpha()width,height = user.get_size()user = pygame.transform.smoothscale(user, (8,8))# 画角色width, height = user.get_size()x = 27y = 30roomx = 0roomy = 0screen.blit(user, (x, y))# 键盘控制角色移动while True:for event in pygame.event.get():if event.type == pygame.QUIT:sys.exit()# 走到终点elif(roomx == maze.room_m-1 and roomy == maze.room_n-1):font4 = pygame.font.Font(None, 32)print_text(font4, 350, 350, "Win" , color.Red)break# 键盘响应,只取按“→”键作为例子,“↑”、“↓”、“←”类似,只要改改参数即可elif event.type == pygame.KEYDOWN:if event.key == pygame.K_RIGHT:# 右边无墙if(r_list[roomx][roomy].walls[1] == False):x += maze.room_sizeroomx += 1 # 计房间数maze.steps += 1 # 计步font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)pygame.display.flip()screen.fill(color.White, (x-15,y,10,10))screen.blit(user, (x, y))# 右边有墙elif (r_list[roomx][roomy].walls[1] == True):maze.steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))elif event.key == pygame.K_LEFT:# 左边无墙if (r_list[roomx][roomy].walls[3] == False):x -= maze.room_sizeroomx -= 1maze.steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)pygame.display.flip()screen.fill(color.White, (x+15,y,10,10))screen.blit(user, (x, y))# 左边有墙elif (r_list[roomx][roomy].walls[3] == True):maze.steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))elif event.key == pygame.K_UP:# 上边无墙if (r_list[roomx][roomy].walls[0] == False):y -= maze.room_sizeroomy -= 1maze.steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)pygame.display.flip()screen.fill(color.White, (x,y+15,10,10))screen.blit(user, (x, y))# 上边有墙elif (r_list[roomx][roomy].walls[0] == True):maze.steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))elif event.key == pygame.K_DOWN:# 下边无墙if (r_list[roomx][roomy].walls[2] == False):y += maze.room_sizeroomy += 1maze.steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)pygame.display.flip()screen.fill(color.White, (x,y-15,10,10))screen.blit(user, (x, y))# 下边无墙elif (r_list[roomx][roomy].walls[2] == True):maze.steps += 1font1 = pygame.font.Font(None, 32)font2 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(maze.steps), color.Black)print_text(font2, 350, 0, "This is a wall!", color.Black)pygame.display.flip()screen.blit(user, (x, y))# 鼠标响应,执行 AI 程序elif event.type == pygame.MOUSEBUTTONUP:font3 = pygame.font.Font(None, 32)print_text(font3, 750, 0, "AI", color.Red)pygame.display.flip()start_x = 0start_y = 0steps = 0for i in range(1000000000):if (start_x == maze.room_m-1 and start_y == maze.room_n-1):font4 = pygame.font.Font(None, 32)print_text(font4, 350, 350, "Win", color.Red)breakd = random.randint(1,4)# 上边无墙if (d == 1 and 0 <= start_x <= maze.room_m - 1 and 0 <= start_y <= maze.room_n - 1 andr_list[start_x][start_y].walls[0] == False): # 在迷宫地图范围内且上边无墙start_y -= 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25)) # x:25 y:0 width:200 height:25screen.fill(color.White, (300, 0, 200, 25)) # x:300 y:0 width:200 height:25print_text(font1, 25, 0, "Steps:" + str(steps), color.Black) # 步数统计pygame.display.flip()screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))# 右边无墙if (d == 2 and 0 <= start_x <= maze.room_m - 1 and 0 <= start_y <= maze.room_n - 1 andr_list[start_x][start_y].walls[1] == False):start_x += 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))# 下边无墙if (d == 3 and 0 <= start_x <= maze.room_m - 1 and 0 <= start_y <= maze.room_n - 1 andr_list[start_x][start_y].walls[2] == False):start_y += 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))# 左边无墙if (d == 4 and 0 <= start_x <= maze.room_m - 1 and 0 <= start_y <= maze.room_n - 1 andr_list[start_x][start_y].walls[3] == False):start_x -= 1steps += 1font1 = pygame.font.Font(None, 32)screen.fill(color.White, (25, 0, 200, 25))screen.fill(color.White, (300, 0, 200, 25))print_text(font1, 25, 0, "Steps:" + str(steps), color.Black)pygame.display.flip()screen.blit(user, ((start_x+2) * maze.room_size, (start_y+2) * maze.room_size))# 更新屏幕pygame.display.update()

3)效果展示

简易版——

难版——

哈哈哈~栗子很好滴 2个版本的路线都给大家标出来啦,不会的跟着走不会错哦!

💦结尾

悄悄告诉你,这条迷宫我是一眼就看出来了173步就可以完美走出来哦。你来试试嘛?

怎么样,挑战成功了吗?

完整的项目源码免费领:关注小编公众号:Python顾木子吖

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