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python小游戏源代码pygame_python抓娃娃小游戏源码(pygame)

时间:2019-12-05 17:48:13

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python小游戏源代码pygame_python抓娃娃小游戏源码(pygame)

【实例简介】

【实例截图】

【核心代码】

from PIL import Image

import math,pygame,sys,mod

from mod import Hook

from mod import Mine,Time_countdown

from mod import screen

clock = pygame.time.Clock()

#窗口设置

pygame.init()

pygame.display.set_caption("黄金矿工")

screen_size=(800,600)

screen=pygame.display.set_mode(screen_size)

backcolour=(255,255,255)

screen.fill(backcolour)

FPS=60

fclock=pygame.time.Clock()

#图标初始化

hook=Hook()

man=mod.Matchman(hook.rect.top-80,hook.rect.left hook.rect.width/2-50)

news_group=pygame.sprite.Group()

for i in range(3):

news_group.add(mod.Button(i))

screens=0

goals=[100,150,300]

time_limited=[20,30,20]

#积分

scores=mod.Scores(0)

#clock=pygame.time.Clock()

pygame.mixer.init()

bgm=pygame.mixer.Sound("bgm.wav")

bgm.play()

while 1:

screen.fill(backcolour)

if screens==0: #开始界面

mod.show_back(0)

for spr in news_group:

spr.show()

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

pygame.QUIT

if event.type == pygame.MOUSEMOTION:

for spr in news_group:

if spr.rect.collidepoint(event.pos):

spr.check = 0

else:

spr.check = 1

if event.type == pygame.MOUSEBUTTONDOWN:

for spr in news_group:

if spr.rect.collidepoint(event.pos):

if spr.index==0: #点击开始按钮

level = 0

first_draw = 1

timee = Time_countdown(time_limited[level])

event_count_time = pygame.USEREVENT 1

matchmen_change = pygame.USEREVENT 2

pygame.time.set_timer(event_count_time, 1000)

pygame.time.set_timer(matchmen_change, 200)

rotate = 1

run = 0

wait = 0

miner_back = 0

special_change_speed = 0

change_man = True

hook.reset()

screens=1

finish=0

scores.score=0

elif spr.index==1:

screens=2

elif spr.index==2:

sys.exit()

pygame.QUIT

elif screens==1: #游戏主界面

mod.show_back(1)

if first_draw:

timee.reset(time_limited[level])

first_draw=0

miner_group = mod.set(level)

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

pygame.QUIT

if event.type == pygame.KEYDOWN:

if event.key == pygame.K_DOWN:

run = 1

rotate = 0

if event.type == event_count_time:

timee.miner()

if event.type == matchmen_change:

if run:

man.change()

#碰撞后物体与钩子衔接

if pygame.sprite.spritecollide(hook, miner_group, False, pygame.sprite.collide_mask):

miner = pygame.sprite.spritecollide(hook, miner_group, False, pygame.sprite.collide_mask)[0]

if miner.first:

miner.first = False

ayis = (hook.rect.top hook.rect.height / 2) (miner.rect.height/2)* math.sin(math.radians(hook.angle))

axis = (hook.rect.left hook.rect.width / 2) - (miner.rect.height/2)* math.cos(math.radians(hook.angle))

miner.rect.top = ayis - miner.rect.height / 2

miner.rect.left = axis - miner.rect.width / 2

hook.direction = [-hook.direction[0], -hook.direction[1]]

miner.direction = hook.direction

if miner.speed >= 1:

FPS *= miner.speed

else:

special_change_speed = 1

hook.speed = miner.speed

miner_back = 1

if rotate:

if hook.angle == 170:

hook.turn_direct = -1

elif hook.angle == 10:

hook.turn_direct = 1

hook.rotate(hook.turn_direct)

if run:

if hook.rect.left <= 0 or hook.rect.left hook.rect.width >= screen_size[

0] or hook.rect.top hook.rect.height >= screen_size[1]:

hook.direction = [-hook.direction[0], -hook.direction[1]]

elif hook.rect.top < hook.ini_top:

run = 0

rotate = 1

hook.reset()

if miner_back:

miner_back = 0

scores.score = int(miner.value)

miner_group.remove(miner)

FPS = 60

special_change_speed = 0

continue

elif miner_back and special_change_speed:

if (-hook.rect.left hook.ini_left) != 0:

r = math.atan((hook.rect.top - hook.ini_top) / (-hook.rect.left hook.ini_left))

hook.direction = [10 * math.cos(r), -10 * math.sin(r)]

if (r < 0):

hook.direction = [-hook.direction[0], -hook.direction[1]]

hook.move()

pygame.draw.line(screen, (0, 0, 0),

(hook.rect.left hook.rect.width / 2, hook.rect.top hook.rect.height / 2),

(hook.ini_left hook.rect.width / 2,hook.ini_top hook.rect.height / 2), 4)

if miner_back:

miner.direction = hook.direction

miner.move(hook.speed)

miner.rect = screen.blit(miner.img, miner.rect)

for i in miner_group:

if i.index!=4:

break

else:

finish=1

if len(miner_group) == 0 or timee.now==0 or finish:

if scores.score >= goals[level] and level<=2:

level = 1

screens = 4

if level==3:

continue

else:

screens = 3

timee.reset(time_limited[0])

finish=0

for spr in miner_group:

spr.rect = screen.blit(spr.img, spr.rect)

mod.show_txt(str(goals[level]),screen_size[0]/19*14,screen_size[1]/15)

timee.show()

#man.show()

scores.show()

hook.rect = screen.blit(hook.load, hook.rect)

man.show()

elif screens==2: #规则界面

mod.show_back(2)

for event in pygame.event.get():

if event.type == pygame.MOUSEBUTTONDOWN:

screens = 0

if event.type == pygame.QUIT:

sys.exit()

pygame.QUIT

elif screens==3: #失败界面

mod.show_back(3)

for event in pygame.event.get():

if event.type == (pygame.MOUSEBUTTONDOWN or pygame.KEYDOWN):

screens = 0

if event.type == pygame.QUIT:

sys.exit()

pygame.QUIT

if screens==4: #成功界面

mod.show_back(4)

for event in pygame.event.get():

if event.type == (pygame.MOUSEBUTTONDOWN or pygame.KEYDOWN):

if level>=3:

screens=0

else:

screens = 1

first_draw = 1

hook.reset()

scores.score=0

if event.type == pygame.QUIT:

sys.exit()

pygame.QUIT

pygame.display.update()

fclock.tick(FPS)

bgm.stop()

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