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chatgpt写程序-python小游戏-2048-pygame

时间:2022-12-20 10:44:14

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chatgpt写程序-python小游戏-2048-pygame

闲的没事,用chatpgt弄了个小游戏,2048,利用pygame实现,无额外贴图。

只需要告诉他写个python游戏2048,只用pygame实现,不要额外贴图。然后在他暂停后说请继续,最后会有一些bug,把报错告诉他,慢慢改,10分钟就可以完成。

效果如下图:

具体代码如下:

import pygameimport random# 游戏界面的尺寸WIDTH = 400HEIGHT = 400# 游戏界面的背景颜色BACKGROUND_COLOR = (187, 173, 160)TEXT_COLOR = (119, 110, 101)GAME_OVER_COLOR = (0, 0, 0)# 格子的尺寸和间距CELL_SIZE = 80CELL_MARGIN = 10TILE_SIZE = 100TILE_MARGIN = 10GAME_OVER_FONT_SIZE = 72SIZE = 500# 数字方块的颜色和字体TILE_COLORS = {0: (204, 192, 179),2: (238, 228, 218),4: (237, 224, 200),8: (242, 177, 121),16: (245, 149, 99),32: (246, 124, 95),64: (246, 94, 59),128: (237, 207, 114),256: (237, 204, 97),512: (237, 200, 80),1024: (237, 197, 63),2048: (237, 194, 46),4096: (174, 207, 48)}pygame.font.init()TILE_FONT = pygame.font.SysFont("Arial", 40, bold=True)def draw_text(surface, text, color, x, y):"""在指定位置绘制文本"""text_surface = TILE_FONT.render(text, True, color)text_rect = text_surface.get_rect()text_rect.center = (x, y)surface.blit(text_surface, text_rect)def draw_tile(surface, x, y, value):"""在指定位置绘制数字方块"""color = TILE_COLORS[value]pygame.draw.rect(surface, color, (x, y, CELL_SIZE, CELL_SIZE))if value != 0:text_color = (255, 255, 255) if value < 8 else (119, 110, 101)draw_text(surface, str(value), text_color, x + CELL_SIZE / 2, y + CELL_SIZE / 2)def draw_board(surface, board):"""绘制游戏界面上的数字方块"""for row in range(4):for col in range(4):x = col * CELL_SIZE + (col + 1) * CELL_MARGINy = row * CELL_SIZE + (row + 1) * CELL_MARGINdraw_tile(surface, x, y, board[row][col])def generate_tile(board):"""在空白格子中随机生成数字方块"""available_cells = []for row in range(4):for col in range(4):if board[row][col] == 0:available_cells.append((row, col))if available_cells:row, col = random.choice(available_cells)board[row][col] = 2return Trueelse:return Falsedef move_tiles(board, direction):"""根据方向移动数字方块"""moved = Falseif direction == "left":for row in range(4):for col in range(1, 4):if board[row][col] != 0:for k in range(col):if board[row][k] == 0 and no_obstacles(board, row, k, row, col):board[row][k] = board[row][col]board[row][col] = 0moved = Truebreakelif board[row][k] == board[row][col] and no_obstacles(board, row, k, row, col):board[row][k] *= 2board[row][col] = 0moved = Truebreakelif direction == "right":for row in range(4):for col in range(2, -1, -1):if board[row][col] != 0:for k in range(3, col, -1):if board[row][k] == 0 and no_obstacles(board, row, col, row, k):board[row][k] = board[row][col]board[row][col] = 0moved = Truebreakelif board[row][k] == board[row][col] and no_obstacles(board, row, col, row, k):board[row][k] *= 2board[row][col] = 0moved = Truebreakelif direction == "up":for col in range(4):for row in range(1, 4):if board[row][col] != 0:for k in range(row):if board[k][col] == 0 and no_obstacles(board, k, col, row, col):board[k][col] = board[row][col]board[row][col] = 0moved = Truebreakelif board[k][col] == board[row][col] and no_obstacles(board, k, col, row, col):board[k][col] *= 2board[row][col] = 0moved = Truebreakelif direction == "down":for col in range(4):for row in range(2, -1, -1):if board[row][col] != 0:for k in range(3, row, -1):if board[k][col] == 0 and no_obstacles(board, row, col, k, col):board[k][col] = board[row][col]board[row][col] = 0moved = Truebreakelif board[k][col] == board[row][col] and no_obstacles(board, row, col, k, col):board[k][col] *= 2board[row][col] = 0moved = Truebreakreturn moveddef no_obstacles(board, row1, col1, row2, col2):"""判断两个位置之间是否有障碍物(即是否有数字方块)"""if row1 == row2:for col in range(col1 + 1, col2):if board[row1][col] != 0:return Falseelif col1 == col2:for row in range(row1 + 1, row2):if board[row][col1] != 0:return Falsereturn Truedef game_over(board):"""判断游戏是否结束"""for row in range(4):for col in range(4):if board[row][col] == 0:return Falsefor row in range(4):for col in range(3):if board[row][col] == board[row][col + 1]:return Falsefor col in range(4):for row in range(3):if board[row][col] == board[row + 1][col]:return Falsereturn Truedef add_new_tile(board):# 查找所有空白的方格empty_tiles = [(i, j) for i in range(4) for j in range(4) if board[i][j] == 0]# 如果没有空白的方格,返回 Falseif len(empty_tiles) == 0:return False# 随机选择一个空白的方格,并随机放入数字 2 或 4row, col = random.choice(empty_tiles)board[row][col] = random.choice([2, 4])return Truedef get_tile_color(value):colors = {2: (238, 228, 218),4: (237, 224, 200),8: (242, 177, 121),16: (245, 149, 99),32: (246, 124, 95),64: (246, 94, 59),128: (237, 207, 114),256: (237, 204, 97),512: (237, 200, 80),1024: (237, 197, 63),2048: (237, 194, 46),}return colors.get(value, (0, 0, 0))def get_font_size(value):if value < 100:return 64elif value < 1000:return 48else:return 36def main():# 初始化游戏界面pygame.init()screen = pygame.display.set_mode((SIZE, SIZE))pygame.display.set_caption("2048 Game")# 初始化游戏板board = [[0] * 4 for i in range(4)]add_new_tile(board)add_new_tile(board)while True:# 处理事件for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:moved = Falseif event.key == pygame.K_LEFT:moved = move_tiles(board, "left")elif event.key == pygame.K_RIGHT:moved = move_tiles(board, "right")elif event.key == pygame.K_UP:moved = move_tiles(board, "up")elif event.key == pygame.K_DOWN:moved = move_tiles(board, "down")if moved:add_new_tile(board)# 绘制游戏界面screen.fill(BACKGROUND_COLOR)for row in range(4):for col in range(4):x = col * TILE_SIZE + TILE_MARGIN * (col + 1)y = row * TILE_SIZE + TILE_MARGIN * (row + 1)tile_color = get_tile_color(board[row][col])pygame.draw.rect(screen, tile_color, (x, y, TILE_SIZE, TILE_SIZE))if board[row][col] != 0:font_size = get_font_size(board[row][col])font = pygame.font.Font(None, font_size)text = font.render(str(board[row][col]), True, TEXT_COLOR)text_rect = text.get_rect()text_rect.center = (x + TILE_SIZE / 2, y + TILE_SIZE / 2)screen.blit(text, text_rect)# 判断游戏是否结束if game_over(board):font = pygame.font.Font(None, GAME_OVER_FONT_SIZE)text = font.render("Game Over!", True, GAME_OVER_COLOR)text_rect = text.get_rect()text_rect.center = (SIZE / 2, SIZE / 2)screen.blit(text, text_rect)pygame.display.update()if __name__ == "__main__":main()

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