100字范文,内容丰富有趣,生活中的好帮手!
100字范文 > WPF自定义动画控件 风机

WPF自定义动画控件 风机

时间:2021-08-30 21:30:39

相关推荐

WPF自定义动画控件  风机

原文:WPF自定义动画控件 风机

一:创建WPF项目

二:在项目下添加文件Themes,在此文件下添加新项”资源词典“取名为 Generic.xaml注意大小写,之前遇到因为大小写不对应,导致出错的情况

Generic.xaml文件代码如下:

<ResourceDictionary xmlns="/winfx//xaml/presentation"

xmlns:x="/winfx//xaml"

xmlns:local="clr-namespace:YinFengJi">

<Style TargetType="{x:Type local:YinFengJ}">

<Setter Property="Template">

<Setter.Value>

<ControlTemplate TargetType="{x:Type local:YinFengJ}">

<Viewbox>

<Canvas Height="100" Width="80" Background="Transparent">

<!--给水泵 右侧 通道-->

<Rectangle Canvas.Left="35" Canvas.Top="14.1" Width="28.3" Height="14.5">

<Rectangle.Fill>

<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">

<GradientStop Offset="0" Color="#646768"></GradientStop>

<GradientStop Offset="0.2" Color="#EFEEF3"></GradientStop>

<GradientStop Offset="0.5" Color="#EFEEF3"></GradientStop>

<GradientStop Offset="1" Color="#646768"></GradientStop>

</LinearGradientBrush>

</Rectangle.Fill>

</Rectangle>

<!--给水泵 右侧 关节-->

<Path Stroke="#7E7E7E" StrokeThickness="1" Data="M71.4,27.7c0,1.6-2,2.9-4.5,2.9l0,0c-2.5,0-4.5-1.3-4.5-2.9v-12.7c0-1.6,2-2.9,4.5-2.9l0,0

c2.5,0,4.5,1.3,4.5,2.9V27.7z">

<Path.Fill>

<LinearGradientBrush StartPoint="0,0" EndPoint="0,1">

<GradientStop Offset="0" Color="#646768"></GradientStop>

<GradientStop Offset="0.2" Color="#EFEEF3"></GradientStop>

<GradientStop Offset="0.5" Color="#EFEEF3"></GradientStop>

<GradientStop Offset="1" Color="#646768"></GradientStop>

</LinearGradientBrush>

</Path.Fill>

</Path>

<!--给水泵 外边框-->

<Ellipse Canvas.Left="9.7" Canvas.Top="14" Width="50.2" Height="50.2">

<Ellipse.Fill>

<LinearGradientBrush StartPoint="0,0" EndPoint="1,1">

<GradientStop Offset="0" Color="#BEBFC1"></GradientStop>

<GradientStop Offset="0.52" Color="#BEBFC1"></GradientStop>

<GradientStop Offset="0.54" Color="#7A7D7C"></GradientStop>

<GradientStop Offset="1" Color="#7A7D7C"></GradientStop>

</LinearGradientBrush>

</Ellipse.Fill>

</Ellipse>

<!--给水泵 风扇 背景-->

<Ellipse Fill="#626968" Canvas.Left="15.1" Canvas.Top="19.4" Width="39.4" Height="39.4"/>

<!--给水泵 三个 扇页-->

<Grid x:Name="GridFanJiShuiBeng" Canvas.Left="15.3" Canvas.Top="18.6" Width="39.4" Height="39.4" RenderTransformOrigin="0.5,0.5">

<Canvas Width="39.4" Height="39.4">

<Path Fill="#010C00" Data="M21.5,35.4c-0.3-0.1-0.6-0.3-0.9-0.5c-4.3-2.6-5.7-8.2-3.1-12.5c0.6-1,1.4-1.9,2.3-2.6

c-4.1-1.9-9.1-0.4-11.5,3.5c-2.6,4.3-1.2,9.9,3.1,12.5C14.7,37.9,18.7,37.6,21.5,35.4z"/>

<Path Fill="#010C00" Data="M5.3,13.5c0.3-0.2,0.5-0.4,0.8-0.6c4.3-2.6,9.9-1.3,12.5,3c0.6,1,1,2.1,1.2,3.3c3.6-2.8,4.6-7.9,2.1-11.9

c-2.6-4.3-8.2-5.6-12.5-3C6.5,7.1,4.7,10,5.3,13.5z"/>

<Path Fill="#010C00" Data="M32.4,10.4c0,0.3,0.1,0.7,0.1,1c0,5-4.1,9.1-9.1,9.1c-1.2,0-2.4-0.2-3.4-0.7c0.5,4.5,4.3,8,9,8

c5,0,9.1-4.1,9.1-9.1C38,15,35.7,11.7,32.4,10.4z"/>

</Canvas>

</Grid>

<!-- 风扇 圆心-->

<Ellipse Fill="#FCFCFC" Canvas.Left="32" Canvas.Top="35.3" Height="6" Width="6"/>

<Path Fill="#5C6162" Data="M27.2,69.3c0,1-0.6,1.8-1.2,1.8h-7.5c-0.7,0-1.2-0.8-1.2-1.8v-1.8c0-1,0.6-1.8,1.2-1.8h7.5

c0.7,0,1.2,0.8,1.2,1.8V69.3z"/>

<Path Fill="#5C6162" Data="M27.6,60.5c1.3,0.3,2.2,1.1,2,1.8l-2.1,7.8c-0.2,0.7-1.4,1.1-2.7,0.8l-2.4-0.5c-1.3-0.3-2.2-1.1-2-1.8

l2.1-7.8c0.2-0.7,1.4-1.1,2.7-0.8L27.6,60.5z"/>

<Path Fill="#5C6162" Data="M43.7,59.9c1.3-0.3,2.5,0.1,2.7,0.8l2,7.9c0.2,0.7-0.7,1.5-2,1.8l-2.4,0.5c-1.3,0.3-2.5-0.1-2.7-0.8l-2-7.9

c-0.2-0.7,0.7-1.5,2-1.8L43.7,59.9z"/>

<Path Fill="#5C6162" Data="M51.2,69.3c0,1-0.6,1.8-1.2,1.8h-7.5c-0.7,0-1.2-0.8-1.2-1.8v-1.8c0-1,0.6-1.8,1.2-1.8h7.5

c0.7,0,1.2,0.8,1.2,1.8V69.3z"/>

<!--标题-->

<TextBlock x:Name="JiShuiBengTitle" Text="给水泵" FontSize="20" FontWeight="Bold" Canvas.Left="7.1" Canvas.Top="74.4"></TextBlock>

<!--风力值-->

<TextBlock x:Name="FanValue" Visibility="Hidden"></TextBlock>

</Canvas>

</Viewbox>

</ControlTemplate>

</Setter.Value>

</Setter>

</Style>

</ResourceDictionary>

三:在项目下添加实现类

代码如下:

using System;

using System.Windows;

using System.Windows.Controls;

using System.Windows.Data;

using System.Windows.Media;

using System.Windows.Media.Animation;

namespace YinFengJi

{

/// <summary>

///

/// </summary>

public class YinFengJ : Button

{

/// <summary>

/// 转速设置

/// </summary>

private int RotationRate = 0;

/// <summary>

/// 动画 重复 次数

/// </summary>

private int RotationRepeatTime = 100000;

static YinFengJ()

{

DefaultStyleKeyProperty.OverrideMetadata(typeof(YinFengJ), new FrameworkPropertyMetadata(typeof(YinFengJ)));

}

#region 控件列表

/// <summary>

/// 风扇 扇页元素

/// </summary>

Grid _GridFanJiShuiBeng = null;

/// <summary>

/// 风力大小

/// </summary>

TextBlock _FanValue = null;

/// <summary>

/// 动画标题

/// </summary>

TextBlock _JiShuiBengTitle = null;

#endregion

#region 控件绑定

public override void OnApplyTemplate()

{

base.OnApplyTemplate();

_GridFanJiShuiBeng = GetTemplateChild("GridFanJiShuiBeng") as Grid;

_FanValue = GetTemplateChild("FanValue") as TextBlock;

_JiShuiBengTitle = GetTemplateChild("JiShuiBengTitle") as TextBlock;

_FanValue.SetBinding(TextBlock.TextProperty, new Binding("FanValue") { Source = this });

_JiShuiBengTitle.SetBinding(TextBlock.TextProperty, new Binding("JiShuiBengTitle") { Source = this });

_GridFanJiShuiBeng.SetBinding(Grid.StyleProperty, new Binding("FanValue") { Source = this });

}

#endregion

#region 依赖及属性

/// <summary>

/// 标题

/// </summary>

public string JiShuiBengTitle

{

get { return (string)GetValue(_JiShuiBengTitleProperty); }

set { SetValue(_JiShuiBengTitleProperty, value); }

}

public static readonly DependencyProperty _JiShuiBengTitleProperty =

DependencyProperty.Register("JiShuiBengTitle", typeof(string), typeof(YinFengJ), new PropertyMetadata("引风机"));

/// <summary>

/// 风力值

/// </summary>

public float FanValue

{

get { return (float)GetValue(_FanValueProperty); }

set { SetValue(_FanValueProperty, value); }

}

public static readonly DependencyProperty _FanValueProperty =

DependencyProperty.Register("FireValue", typeof(float), typeof(YinFengJ), new PropertyMetadata(0f, FanValueCallBack));

private static void FanValueCallBack(DependencyObject d, DependencyPropertyChangedEventArgs e)

{

(d as YinFengJ).FanValueStoryboardPlay(e);

}

private void FanValueStoryboardPlay(DependencyPropertyChangedEventArgs e)

{

float newV = float.Parse(e.NewValue.ToString());

float oldV = float.Parse(e.OldValue.ToString());

转速设置

RotationRepeatTime = 100000;

if (newV == 1)

{

RotationRate = 35000;

}

else if (newV == 2)

{

RotationRate = 16000;

}

else if (newV == 3)

{

RotationRate = 6000;

}

else if (newV == 0)

{

RotationRepeatTime = 0;

}

//元素 转动动画

RotateTransform rtGSB = new RotateTransform();

rtGSB.CenterX = 0;

rtGSB.CenterY = 0;

_GridFanJiShuiBeng.RenderTransform = rtGSB;

//rotationRate = 9000;

DoubleAnimation GSB_DA = new DoubleAnimation(0, 3000, new Duration(TimeSpan.FromMilliseconds(RotationRate)));

GSB_DA.RepeatBehavior = new RepeatBehavior(RotationRepeatTime);

rtGSB.BeginAnimation(RotateTransform.AngleProperty, GSB_DA);

}

#endregion

}

}

四:以类库项目输出,就可以作为控件用于其它WPF项目了

此程序中的Generic.xaml是由,svg格式图中的元素修改来的,注意svg图片元素跟xaml格式的区别

本内容不代表本网观点和政治立场,如有侵犯你的权益请联系我们处理。
网友评论
网友评论仅供其表达个人看法,并不表明网站立场。