仿照老师所写的实验写了一个文字小游戏
代码源:
import randomimport timeEVENT = ["衣衫褴褛的人","沼泽","xxx"]#事件列表SOURCE = ["木材","肉","布"]#资源列表SKILL = ["降龙十八掌","打狗棒法","九阴白骨爪","九阴真经","如来神掌"]#技能列表def Init():#初始人物person = {"HP":100, "Hungry":100, "IQ":100,"skill":"","木材":1, "fire":0}#人的初始状态time.sleep(2)#停止运行2秒print("人物生成中>>>>>>>>>>50%")time.sleep(2)print("人物生成中>>>>>>>>>>>>>>>>>>>>>>>>>>>>>90%")time.sleep(2)print("人物生成完毕>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>100%")showPerson(person)return persondef showPerson(person):print("你现在的状态是:",person)def fire(person):person["木材"] = person["木材"] - 1person["fire"] = 1print("火堆燃起来了!")return persondef PlayGame(person):#point = random.randint(0,1)point = 0if point == 0:time.sleep(1)print("你碰到了衣衫褴褛的人")choose = input("是否要给他木材:")print("你的火堆熊熊燃烧中")time.sleep(1)if choose == "是":time.sleep(1)person["木材"] = person["木材"] - 1if 80 < random.randint(0,100):#如果点数大于80,就能随机选择技能skill = random.choice(SKILL)#随机选择技能SKILL.remove(skill)#将技能从技能列表删除person["skill"] = person["skill"]+ skillperson["HP"] = person["HP"] + 100else:print("你获得了衣衫褴褛的人的感激")return personperson = Init()person = fire(person)person = PlayGame(person)showPerson(person)
实验运行结果: