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html js满屏飘雪特效 原生js实现的雪花飘落特效

时间:2021-12-27 21:31:05

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html js满屏飘雪特效 原生js实现的雪花飘落特效

特效JS代码:

var SCREEN_WIDTH = window.innerWidth;

var SCREEN_HEIGHT = window.innerHeight;

var container;

var particle;

var camera;

var scene;

var renderer;

var mouseX = 0;

var mouseY = 0;

var windowHalfX = window.innerWidth / 2;

var windowHalfY = window.innerHeight / 2;

var particles = [];

var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );

particleImage.src = 'images/ParticleSmoke.png';

function init() {

container = document.createElement('div');

document.body.appendChild(container);

camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );

camera.position.z = 1000;

scene = new THREE.Scene();

scene.add(camera);

renderer = new THREE.CanvasRenderer();

renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);

var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );

for (var i = 0; i < 500; i++) {

particle = new Particle3D( material);

particle.position.x = Math.random() * 3000 - 1000;

particle.position.y = Math.random() * 3000 - 1000;

particle.position.z = Math.random() * 2000 - 1000;

particle.scale.x = particle.scale.y = 1;

scene.add( particle );

particles.push(particle);

}

container.appendChild( renderer.domElement );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );

document.addEventListener( 'touchstart', onDocumentTouchStart, false );

document.addEventListener( 'touchmove', onDocumentTouchMove, false );

setInterval( loop, 1500 / 60 );

}

function onDocumentMouseMove( event ) {

mouseX = event.clientX - windowHalfX;

mouseY = event.clientY - windowHalfY;

}

function onDocumentTouchStart( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;

mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}

function onDocumentTouchMove( event ) {

if ( event.touches.length == 1 ) {

event.preventDefault();

mouseX = event.touches[ 0 ].pageX - windowHalfX;

mouseY = event.touches[ 0 ].pageY - windowHalfY;

}

}

//

function loop() {

for(var i = 0; i

{

var particle = particles[i];

particle.updatePhysics();

with(particle.position)

{

if(y

if(x>1000) x-=2000;

else if(x

if(z>1000) z-=2000;

else if(z

}

}

camera.position.x += ( mouseX - camera.position.x ) * 0.01;

camera.position.y += ( - mouseY - camera.position.y ) * 0.01;

camera.lookAt(scene.position);

renderer.render( scene, camera );

}

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