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火箭工作室c++小游戏——坦克大战(初始版)

时间:2021-10-23 18:19:53

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火箭工作室c++小游戏——坦克大战(初始版)

今天第四次写博客,给大家发一个坦克大战的初始版,可以开外挂,要自己去探索

#include<windows.h>#include<conio.h>#include<iostream>#include<stdio.h>#include<cstring>#include<string>#include<fstream>using namespace std;SYSTEMTIME sys;int checkpoint,time,time2,times,times2;int e[20]= {1,2,3,4,6,8,10,12,15,18,21,24,28,32,37,42,48,55,65,76};int e2[20]= {100,95,80,76,72,68,64,61,58,55,52,47,43,39,34,30,24,18,15,10};bool equipment[2][10];double equipment_health[2][10];struct tank {int x,y,d,color,shells_number;int interval[2];} I_tank;struct bullet {int x,y,d,color;bool fire;} shells[100];struct enemy {int x,y,d,j,color;bool go;} enemies[7];char checkpoint_name[6][4][8]= {{"Leve 01","Leve 02","Leve 03","Leve 04"}, {"Leve 05","Leve 06","Leve 07","Leve 08"}, {"Leve 09","Leve 10","Leve 11","Leve 12"}, {"Leve 13","Leve 14","Leve 15","Leve 16"}, {"Leve 17","Leve 18","Leve 19","Leve 20"}, {" color "," store "," 关于 "," 退出 "} };bool er[29][29]= {{1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,0,0,0,0,1,1,0,1,1,1,1,1,1,1}, {1,0,0,0,0,0,1,0,1,0,1,1,1,1,1,1,0,0,1,1,0,0,1,0,0,0,0,0,1}, {1,0,1,1,1,0,1,0,0,1,0,1,0,0,1,1,0,0,0,1,0,0,1,0,1,1,1,0,1}, {1,0,1,1,1,0,1,0,1,0,0,1,1,1,0,1,0,1,1,0,0,0,1,0,1,1,1,0,1}, {1,0,1,1,1,0,1,0,1,0,1,1,0,1,1,0,0,0,1,1,1,0,1,0,1,1,1,0,1}, {1,0,0,0,0,0,1,0,0,1,0,1,0,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,1}, {1,1,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0}, {0,1,0,1,1,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,0,1,1,0,1,1,0,1,0}, {0,1,0,0,1,0,0,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,0,1,1,1,0}, {1,0,1,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,1,1,0,1,1,0,0,1,0,0}, {0,0,0,0,0,0,0,1,0,0,0,1,1,1,1,0,0,1,1,1,1,1,0,0,0,1,0,0,1}, {0,0,1,1,0,0,1,0,0,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,1,0}, {0,0,0,1,0,1,0,1,1,0,0,1,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1}, {1,0,0,1,0,0,1,0,1,1,0,0,1,1,0,1,1,0,1,1,0,1,1,0,0,1,0,0,1}, {1,1,0,0,0,1,0,0,0,1,1,0,1,1,0,1,0,0,0,1,1,1,1,0,0,1,1,1,0}, {0,1,1,0,1,1,1,0,0,1,0,1,0,0,0,1,0,1,1,0,0,1,0,1,1,1,0,0,0}, {1,1,1,0,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,0,0,1,1,1,1,1,0,0,0}, {1,1,0,1,0,1,1,1,0,0,1,1,0,1,1,0,1,0,1,1,0,0,0,0,0,0,1,0,1}, {1,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,1,0,0,1,1,1,1,0,0,0,1,1,0}, {1,1,0,0,0,0,1,1,1,1,0,1,1,1,0,0,1,1,0,1,1,1,1,1,1,1,1,0,1}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,1,1,1,0}, {1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,1,1,0,0,1,1,0,1,0,1,0,1,1,0}, {1,0,0,0,0,0,1,0,1,0,1,1,1,0,1,1,0,0,1,1,1,0,0,0,1,1,0,1,0}, {1,0,1,1,1,0,1,0,1,0,1,1,1,1,0,0,0,1,0,1,1,1,1,1,1,0,0,1,1}, {1,0,1,1,1,0,1,0,1,0,1,1,0,1,1,0,0,1,1,0,1,1,0,1,0,0,0,1,0}, {1,0,1,1,1,0,1,0,0,0,1,1,1,1,0,1,0,1,0,1,0,0,0,0,1,1,0,1,1}, {1,0,0,0,0,0,1,0,1,0,1,1,0,1,0,0,1,0,1,0,1,1,0,0,1,1,1,0,1}, {1,1,1,1,1,1,1,0,0,1,1,1,0,0,0,1,0,0,1,1,0,1,1,1,1,0,1,0,0} };int ccs[20]= {10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10};bool boss[20]= {1};int score;void I_tank_color();void enter();void main_interface(int x,int y);void Generate_enemy(int i);void score_g();void game_over();void I_tank_mobile(int k);void shells_fire(int x,int y,int d,int c);void shells_mobile();void tank_according(int x,int y,int d,int tank_color);void tank_clean(int x,int y,int d);void gotoxy(int x,int y);void color(int a);void Initialize();void Initialize2();void Initialization_fence();void fighting();void store();void print(char a[],int b);void cursor(bool a);void cursor(bool a) {HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);CONSOLE_CURSOR_INFO CursorInfo;GetConsoleCursorInfo(handle, &CursorInfo);CursorInfo.bVisible = a;SetConsoleCursorInfo(handle, &CursorInfo);}void cundang() {ofstream cd("cundang.exe");cd<<true<<endl;for(int i=0; i<20; i++)cd<<boss[i]<<" ";cd<<endl;cd<<I_tank.color<<endl;for(int l=0; l<2; l++) {for(int i=0; i<20; i++) {cd<<equipment[l][i]<<" ";cd<<equipment_health[l][i]*1000000<<" ";}cd<<endl;}cd.close();SetFileAttributes("cundang.exe",FILE_ATTRIBUTE_HIDDEN );}void activity() {system("cls");system("color f0");gotoxy(2,0);printf("\t\t参与火箭工作室附加活动:");for(int i=0; i<29; i++) {gotoxy(2,i+2);for(int l=0; l<29; l++) {if(er[i][l])color(0);else color(511);printf("■");}if(i==5) {color(496);printf(" 手");}if(i==10) {color(496);printf(" 机");}if(i==15) {color(496);printf(" 扫");}if(i==20) {color(496);printf(" 一");}if(i==25) {color(496);printf(" 扫");}}gotoxy(2,33);color(496);printf("\t\t\t光盘行动推动者");char x;scanf("%c",&x);Sleep(3000);}void print(char a[],int b) {int s=strlen(a);for(int i=0; i<s; i++) {printf("%c",a[i]);Sleep(b);}}void score_g() {gotoxy(0,0);color(7);printf("score:%d/%d",score,ccs[checkpoint]);gotoxy(10,0);printf("shells:%d",I_tank.shells_number);gotoxy(20,0);int temp=sys.wSecond-time;int temp2=sys.wMinute-time2;if(temp<0) {temp=60+temp;temp2--;}printf("存活时间:%d分%d秒\t",times2,times);gotoxy(40,0);printf("awsd移动 k发炮 ");printf("Level %d j暂停\t\t\t",checkpoint+1);}void game_over() {gotoxy(32,21);color(7);printf("Game Over!");gotoxy(32,22);printf("Score:%d",score);gotoxy(31,23);printf("存活时间:%d分%d秒\t",times2,times);if(ccs[checkpoint]<=score) {MessageBox(NULL,"恭喜你通关了","通关!",MB_OK+48);boss[checkpoint+1]=1;cundang();} else {MessageBox(NULL,"很遗憾,失败!\n","失败!",MB_OK+16);gotoxy(31,24);cout<<ccs[checkpoint]<<"分通关!\n";}Sleep(1000);getch();if(rand()%5==rand()%5) {if(MessageBox(NULL,"参与火箭工作室附加活动:\n光盘行动推动者","活动",MB_OKCANCEL+64)==1)activity();}main_interface(checkpoint%4,checkpoint/4);}void tank_clean(int x,int y,int d) {color(0);switch(d) {case 0:gotoxy(x+1,y);printf("■");gotoxy(x,y+1);printf("■■■");gotoxy(x,y+2);printf("■■■");break;case 1:gotoxy(x,y);printf("■■");gotoxy(x,y+1);printf("■■■");gotoxy(x,y+2);printf("■■");break;case 2:gotoxy(x,y);printf("■■■");gotoxy(x,y+1);printf("■■■");gotoxy(x+1,y+2);printf("■");break;case 3:gotoxy(x+1,y);printf("■■");gotoxy(x,y+1);printf("■■a");gotoxy(x+1,y+2);printf("■■");break;}color(7);}void tank_according(int x,int y,int d,int tank_color) {color(tank_color);switch(d) {case 0:gotoxy(x+1,y);printf("■");gotoxy(x,y+1);printf("■■■");gotoxy(x,y+2);printf("■■■");color(7);break;case 1:gotoxy(x,y);printf("■■");gotoxy(x,y+1);printf("■■■");gotoxy(x,y+2);printf("■■");color(7);break;case 2:gotoxy(x,y);printf("■■■");gotoxy(x,y+1);printf("■■■");gotoxy(x+1,y+2);printf("■");color(7);break;case 3:gotoxy(x+1,y);printf("■■");gotoxy(x,y+1);printf("■■■");gotoxy(x+1,y+2);printf("■■");color(7);break;}}void I_tank_mobile(char k) {tank_clean(I_tank.x,I_tank.y,I_tank.d);switch(k) {case 'W':case 'w':if(I_tank.d!=0)I_tank.d=0;if(I_tank.y>1) I_tank.y--;break;case 'S':case 's':if(I_tank.d!=2)I_tank.d=2;if(I_tank.y<40)I_tank.y++;break;case 'A':case 'a':if(I_tank.d!=3)I_tank.d=3;if(I_tank.x>0) I_tank.x--;break;case 'D':case 'd':if(I_tank.d!=1)I_tank.d=1;if(I_tank.x<72)I_tank.x++;break;case 'K':case 'k':if(I_tank.shells_number>0) {if(I_tank.d==0&&I_tank.y>1) {shells_fire(I_tank.x+1,I_tank.y-1,I_tank.d,7);I_tank.shells_number--;} else if(I_tank.d==1&&I_tank.x<72) {shells_fire(I_tank.x+3,I_tank.y+1,I_tank.d,7);I_tank.shells_number--;} else if(I_tank.d==2&&I_tank.y<40) {shells_fire(I_tank.x+1,I_tank.y+3,I_tank.d,7);I_tank.shells_number--;} else if(I_tank.d==3&&I_tank.x>0) {shells_fire(I_tank.x-1,I_tank.y+1,I_tank.d,7);I_tank.shells_number--;}score_g();}break;}tank_according(I_tank.x,I_tank.y,I_tank.d,I_tank.color);}void gotoxy(int x,int y) {COORD pos;pos.X=2*x;pos.Y=y;SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}void color(int a) {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}void Initialize() {system("color f0");RECT rect;HWND hwnd=GetForegroundWindow();GetWindowRect(hwnd,&rect);MoveWindow(hwnd,0,0,rect.right-rect.left,rect.bottom-rect.top,TRUE);system("mode con cols=90 lines=30");}void Initialize2() {system("color f0");RECT rect;HWND hwnd=GetForegroundWindow();GetWindowRect(hwnd,&rect);MoveWindow(hwnd,0,0,rect.right-rect.left,rect.bottom-rect.top,TRUE);system("mode con cols=150 lines=51");}void Initialization_fence() {color(0);for(int i = 0; i < 43; i++) {gotoxy(0,i);printf("■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■");}}void shells_fire(int x,int y,int d,int c) {for(int i = 0; i < 100; i++) {if(!shells[i].fire) {shells[i].color=c;color(shells[i].color);gotoxy(x,y);printf("●");shells[i].d=d;shells[i].x=x;shells[i].y=y;shells[i].fire=1;break;}}}void shells_mobile() {for(int i = 0; i < 100; i++) {if(shells[i].fire) {gotoxy(shells[i].x,shells[i].y);color(0);printf("●");if(shells[i].d==0) shells[i].y--;if(shells[i].d==1) shells[i].x++;if(shells[i].d==2) shells[i].y++;if(shells[i].d==3) shells[i].x--;if(shells[i].x<0||shells[i].y<1||shells[i].y>42||shells[i].x>74) {shells[i].fire=0;if(shells[i].color==7)I_tank.shells_number++;score_g();continue;}gotoxy(shells[i].x,shells[i].y);color(shells[i].color);printf("●");if(shells[i].color==7) {for(int l=0; l<7; l++) {if(enemies[l].go) {if(enemies[l].d==0) if((enemies[l].x+1==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x==shells[i].x&&enemies[l].y+2==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+2==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y+2==shells[i].y)) {shells[i].fire=0;enemies[l].go=0;tank_clean(enemies[l].x,enemies[l].y,enemies[l].d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");score++;I_tank.shells_number++;score_g();break;}if(enemies[l].d==1) if((enemies[l].x==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x==shells[i].x&&enemies[l].y+2==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+2==shells[i].y)) {shells[i].fire=0;enemies[l].go=0;tank_clean(enemies[l].x,enemies[l].y,enemies[l].d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");score++;I_tank.shells_number++;score_g();break;}if(enemies[l].d==2) if((enemies[l].x==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+2==shells[i].y)) {shells[i].fire=0;enemies[l].go=0;tank_clean(enemies[l].x,enemies[l].y,enemies[l].d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");score++;I_tank.shells_number++;score_g();break;}if(enemies[l].d==3) if((enemies[l].x+1==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y==shells[i].y)||(enemies[l].x==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y+1==shells[i].y)||(enemies[l].x+1==shells[i].x&&enemies[l].y+2==shells[i].y)||(enemies[l].x+2==shells[i].x&&enemies[l].y+2==shells[i].y)) {shells[i].fire=0;enemies[l].go=0;tank_clean(enemies[l].x,enemies[l].y,enemies[l].d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");score++;I_tank.shells_number++;score_g();break;}}}} else if(shells[i].color==4) {if(I_tank.d==0) if((I_tank.x+1==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x==shells[i].x&&I_tank.y+2==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+2==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y+2==shells[i].y)) {shells[i].fire=0;tank_clean(I_tank.x,I_tank.y,I_tank.d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");game_over();break;}if(I_tank.d==1) if((I_tank.x==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x==shells[i].x&&I_tank.y+2==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+2==shells[i].y)) {shells[i].fire=0;tank_clean(I_tank.x,I_tank.y,I_tank.d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");game_over();break;}if(I_tank.d==2) if((I_tank.x==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+2==shells[i].y)) {shells[i].fire=0;tank_clean(I_tank.x,I_tank.y,I_tank.d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");game_over();break;}if(I_tank.d==3) if((I_tank.x+1==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y==shells[i].y)||(I_tank.x==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y+1==shells[i].y)||(I_tank.x+1==shells[i].x&&I_tank.y+2==shells[i].y)||(I_tank.x+2==shells[i].x&&I_tank.y+2==shells[i].y)) {shells[i].fire=0;tank_clean(I_tank.x,I_tank.y,I_tank.d);gotoxy(shells[i].x,shells[i].y);color(0);printf("●");game_over();break;}}}}}void Generate_enemy(int i) {enemies[i].go=1;enemies[i].d=rand()%4;enemies[i].x=rand()%64+8;enemies[i].y=rand()%32+8;enemies[i].color=4;tank_according(enemies[i].x,enemies[i].y,enemies[i].d,enemies[i].color);}void fighting() {for(int i=0; i<7; i++)enemies[i].go=0;for(int i=0; i<100; i++)shells[i].fire=0;I_tank.shells_number=6;I_tank.d=0;I_tank.x=0;I_tank.y=0;score=0;srand(rand());I_tank.shells_number = 6;I_tank.y=1;Initialize2();Initialization_fence();tank_according(I_tank.x,I_tank.y,I_tank.d,I_tank.color);int j=0,jg=rand()%50+500,j2=0;GetLocalTime( &sys );time=sys.wSecond;time2=sys.wMinute;score_g();int x=0;while(1) {if(ccs[checkpoint]<=score)game_over();Sleep(8);GetLocalTime( &sys );srand(rand());j++;j2++;for(int i=0; i<7; i++) {if(enemies[i].go&&enemies[i].j%7==0) {if(rand()%100<e[checkpoint]) {tank_clean(enemies[i].x,enemies[i].y,enemies[i].d);if(rand()%2==0) {if(I_tank.x<enemies[i].x) {enemies[i].x--;enemies[i].d=3;} else {enemies[i].x++;enemies[i].d=1;}} else {if(I_tank.y<enemies[i].y) {enemies[i].y--;enemies[i].d=0;} else {enemies[i].y++;enemies[i].d=2;}}tank_according(enemies[i].x,enemies[i].y,enemies[i].d,enemies[i].color);}if(rand()%e2[checkpoint]==0) {if(enemies[i].d==0)shells_fire(enemies[i].x+1,enemies[i].y-1,0,4);if(enemies[i].d==1)shells_fire(enemies[i].x+3,enemies[i].y+1,1,4);if(enemies[i].d==2)shells_fire(enemies[i].x+1,enemies[i].y+3,2,4);if(enemies[i].d==3)shells_fire(enemies[i].x-1,enemies[i].y+1,3,4);}} else if(enemies[i].go) {enemies[i].j++;}}if(j%7==0) {color(7);times=sys.wSecond-time;times2=sys.wMinute-time2;if(times<0) {times=60+times;times2--;}gotoxy(20,0);printf("存活时间:%d分%d秒\t",times2,times);shells_mobile();}if(j2%jg==0) {for(int i=0; i<7; i++)if(!enemies[i].go) {Generate_enemy(i);break;}jg=rand()%50+400;j2=0;}if(_kbhit()) {char k=_getch();if(k=='J'||k=='j') {GetLocalTime( &sys );int timek=sys.wSecond,timek2=sys.wMinute;gotoxy(55,0);color(7);printf("暂停中…");x++;gotoxy(60,0);int temp,temp2;while(1) {char k=getch();if(k=='J'||k=='j')break;}GetLocalTime( &sys );temp=sys.wSecond-timek;temp2=sys.wMinute-timek2;if(temp<0) {temp=60+temp;temp2--;}time+=temp;time2+=temp2;if(time<0) {time=60+time;time2--;}score_g();}I_tank_mobile(k);}}}void I_tank_color() {system("cls");system("color 0f");int x=0,y=0;BX:gotoxy(5,0);printf("坦克颜色选择:");int c=1,c2;for(int i=2; i<=8; i+=2) {for(int l=0; l<4; l++) {gotoxy(l*7+3,i);if(c==4)c++;color(c);printf("color %d",c);if((i/2-1)==y&&x==l) {printf(" ■");c2=c;} else if(c==I_tank.color)printf(" ●");else printf(" ");if(c==15)break;c++;}}char k=getch();if(k=='a'||k=='A')if(x>0)x--;if(k=='w'||k=='W')if(y>0)y--;if(k=='s'||k=='S')if(y<3)y++;if(k=='d'||k=='D')if(x<3&&(y!=3||x<1))x++;if(k==13) {I_tank.color=c2;cundang();return;}goto BX;}void store() {SH:printf("\t\t\t商店\n");}void main_interface(int x,int y) {system("cls");system("color f0");ifstream dq("cundang.exe");bool w;dq>>w;if(!w) {dq.close();ofstream cd("cundang.exe");cd<<true<<endl;cd<<true<<" ";cd.close();} else {for(int i=0; i<20; i++) {dq>>boss[i];}dq>>I_tank.color;if(I_tank.color==0)I_tank.color=2;dq.close();}XB:Initialize();gotoxy(0,0);printf("主界面 awsd选择 回车确认 火箭微信号:13950392436 一键打开(f)");gotoxy(5,2);for(int i=0; i<6; i++) {gotoxy(2,(i+1)*2);for(int l=0; l<4; l++) {int s;if(i==0)s=l;if(i==1)s=l+4;if(i==2)s=l+8;if(i==3)s=l+12;if(i==4)s=l+16;if(boss[s])color(498);if(i==y&&l==x)color(500);else if(!boss[s])color(496);printf("●%s",checkpoint_name[i][l]);color(496);printf(" ");}}gotoxy(0,12);char k=getch();if(k=='a'||k=='A') {if(x>0)x--;goto XB;}if(k=='w'||k=='W') {if(y>0)y--;goto XB;}if(k=='s'||k=='S') {if(y<5)y++;goto XB;}if(k=='d'||k=='D') {if(x<3)x++;goto XB;}if(k==13) {if(y==5) {if(x==0)I_tank_color();if(x==1)store();if(x==3) {cundang();exit(1);}goto XB;}if(y==0)checkpoint=x;if(y==1)checkpoint=x+4;if(y==2)checkpoint=x+8;if(y==3)checkpoint=x+12;if(y==4)checkpoint=x+16;if(boss[checkpoint]==1)fighting();else MessageBox(NULL,"请先通过前一关","提示",MB_OK+16);goto XB;}if(k=='f'||k=='F') {system("start ");goto XB;}goto XB;}void enter() {Initialize();cursor(0);gotoxy(18,11);char a[]="坦 克 大 战";print(a,75);gotoxy(18,12);char b[]="T a n k s w a r.";print(b,75);Sleep(600);system("cls");color(500);gotoxy(13,12);printf("●");Sleep(100);system("cls");gotoxy(14,11);printf("●");Sleep(100);system("cls");gotoxy(15,10);printf("●");Sleep(100);system("cls");gotoxy(16,11);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(18,11);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(19,10);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(20,11);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(22,11);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(23,9);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,11);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("作");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("作");gotoxy(24,13);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("作");gotoxy(24,14);printf("●");Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("作");gotoxy(24,14);printf("室");for(int i=15; i<30; i++) {Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("作");gotoxy(24,14);printf("室");gotoxy(24,i);printf("●");}Sleep(100);system("cls");gotoxy(17,12);printf("火");gotoxy(21,12);printf("箭");gotoxy(24,10);printf("工");gotoxy(24,12);printf("作");gotoxy(24,14);printf("室");Sleep(500);gotoxy(17,14);printf("加载中…");main_interface(0,0);}int main() {I_tank.color = 2;enter();return 0;}

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