如何调用?
在一个单独页面调用:
protected void Page_Load(object sender, EventArgs e)
{
//获取验证码的文字
StringsContent = authcode.CreateImageOnPage(this.Context); // 输出图片
}
类文件:
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using System.Drawing;
using System.Drawing.Imaging;
namespace HGZP.PLL
{
/// <summary>
/// 功能:验证码生成类
/// 作者:许金杰
/// 时间:.7.2
/// </summary>
public class authcode
{
#region 验证码长度
int length = 4;
public int Length
{
get { return length; }
set { length = value; }
}
#endregion
#region 验证码字体大小(为了显示扭曲效果,默认40像素,可以自行修改)
int fontSize = 40;//简介定义了图片大小:80px 160px
public int FontSize
{
get { return fontSize; }
set { fontSize = value; }
}
#endregion
#region 边框补(默认1像素)
int padding = 2;
public int Padding
{
get { return padding; }
set { padding = value; }
}
#endregion
#region 是否输出燥点
bool chaos = true;
public bool Chaos
{
get { return chaos; }
set { chaos = value; }
}
#endregion
#region 输出燥点的颜色(默认灰色)
Color chaosColor = Color.LightGray;
public Color ChaosColor
{
get { return chaosColor; }
set { chaosColor = value; }
}
#endregion
#region 自定义背景色(默认白色)
Color backgroundColor = Color.White;
public Color BackgroundColor
{
get { return backgroundColor; }
set { backgroundColor = value; }
}
#endregion
#region 自定义随机颜色数组
Color[] colors = { Color.Black, Color.Red, Color.DarkBlue, Color.Green, Color.Orange, Color.Brown, Color.DarkCyan, Color.Purple };
public Color[] Colors
{
get { return colors; }
set { colors = value; }
}
#endregion
#region 自定义字体数组
string[] fonts = { "Arial", "Georgia" };
public string[] Fonts
{
get { return fonts; }
set { fonts = value; }
}
#endregion
#region 自定义随机码字符串序列(使用逗号分隔)
string codeSerial = "0,1,2,3,4,5,6,7,8,9";
public string CodeSerial
{
get { return codeSerial; }
set { codeSerial = value; }
}
#endregion
#region 产生波形滤镜效果
private const double PI = 3.1415926535897932384626433832795;
private const double PI2 = PI * 3;
/// <summary>
/// 正弦曲线Wave扭曲图片
/// </summary>
/// <param name="srcBmp">图片路径</param>
/// <param name="bXDir">如果扭曲则选择为True</param>
/// <param name="nMultValue">波形的幅度倍数,越大扭曲的程度越高,一般为3</param>
/// <param name="dPhase">波形的起始相位,取值区间[0-2*PI)</param>
/// <returns></returns>
public System.Drawing.Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase)
{
System.Drawing.Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height);
// 将位图背景填充为白色
System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(destBmp);
graph.FillRectangle(new SolidBrush(System.Drawing.Color.White), 0, 0, destBmp.Width, destBmp.Height);
graph.Dispose();
double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width;
for (int i = 0; i < destBmp.Width; i++)
{
for (int j = 0; j < destBmp.Height; j++)
{
double dx = 0;
dx = bXDir ? (PI2 * (double)j) / dBaseAxisLen : (PI2 * (double)i) / dBaseAxisLen;
dx += dPhase;
double dy = Math.Sin(dx);
// 取得当前点的颜色
int nOldX = 0, nOldY = 0;
nOldX = bXDir ? i + (int)(dy * dMultValue) : i;
nOldY = bXDir ? j : j + (int)(dy * dMultValue);
System.Drawing.Color color = srcBmp.GetPixel(i, j);
if (nOldX >= 0 && nOldX < destBmp.Width
&& nOldY >= 0 && nOldY < destBmp.Height)
{
destBmp.SetPixel(nOldX, nOldY, color);
}
}
}
return destBmp;
}
#endregion
#region 生成校验码图片
public Bitmap CreateImageCode(string code)
{
int fSize = FontSize;
int fWidth = fSize + Padding;
int imageWidth = (int)(code.Length * fWidth) + 4 + Padding * 2;
int imageHeight = fSize * 2 + Padding;
System.Drawing.Bitmap image = new System.Drawing.Bitmap(imageWidth, imageHeight);
Graphics g = Graphics.FromImage(image);
g.Clear(BackgroundColor);
Random rand = new Random();
//给背景添加随机生成的燥点
if (this.Chaos)
{
Random sjs = new Random();//产生随机数
Pen pen = new Pen(Color.FromArgb(sjs.Next(255), sjs.Next(255), sjs.Next(255)), 2);
//定义钢笔,用于绘制干扰线
Pen pen1 = new Pen(Color.FromArgb(sjs.Next(255), sjs.Next(255), sjs.Next(255)), 1);
Pen pen2 = new Pen(Color.FromArgb(sjs.Next(255), sjs.Next(255), sjs.Next(255)), 1);
//生成两条横向的干扰线
for (int i = 0; i < 4; i++)
{
//定义起点
Point p1 = new Point(0, sjs.Next(image.Height));
//定义终点
Point p2 = new Point(image.Width, sjs.Next(image.Height));
//绘制直线
g.DrawLine(pen1, p1, p2);
}
//生成两条纵向的干扰线
for (int i = 0; i < 4; i++)
{
//定义起点
Point p1 = new Point(sjs.Next(image.Width), 0);
//定义终点
Point p2 = new Point(sjs.Next(image.Width), image.Height);
//绘制直线
g.DrawLine(pen2, p1, p2);
}
int c = Length * 10;
for (int i = 0; i < c; i++)
{
int x = rand.Next(image.Width);
int y = rand.Next(image.Height);
g.DrawRectangle(pen, x, y, 1, 1);
}
}
int left = 0, top = 0, top1 = 1, top2 = 1;
int n1 = (imageHeight - FontSize - Padding * 2);
int n2 = n1 / 4;
top1 = n2;
top2 = n2 * 2;
Font f;
Brush b;
int cindex, findex;
//随机字体和颜色的验证码字符
for (int i = 0; i < code.Length; i++)
{
cindex = rand.Next(Colors.Length - 1);
findex = rand.Next(Fonts.Length - 1);
f = new System.Drawing.Font(Fonts[findex], fSize, System.Drawing.FontStyle.Bold);
b = new System.Drawing.SolidBrush(Colors[cindex]);
if (i % 2 == 1)
{
top = top2;
}
else
{
top = top1;
}
left = i * fWidth;
g.DrawString(code.Substring(i, 1), f, b, left, top);
}
//画一个边框 边框颜色为Color.Gainsboro
g.DrawRectangle(new Pen(Color.Gainsboro, 0), 0, 0, image.Width - 1, image.Height - 1);
g.Dispose();
//产生波形(Add By )
image = TwistImage(image, true, 8, 4);
return image;
}
#endregion
#region 将创建好的图片输出到页面并返回随机数
public static string CreateImageOnPage(HttpContext context)
{
authcode aa = new authcode();
string code = aa.CreateCode();
System.IO.MemoryStream ms = new System.IO.MemoryStream();
Bitmap image = aa.CreateImageCode(code);
image.Save(ms, ImageFormat.Jpeg);//图片保存在指定流中
context.Response.ClearContent();
context.Response.ContentType = "image/Jpeg";
context.Response.BinaryWrite(ms.GetBuffer());
ms.Close();
ms = null;
image.Dispose();
image = null;
return code;
}
#endregion
#region 生成随机字符码
public string CreateCode()
{
int codeLen = Length;
string[] arr = CodeSerial.Split(',');
string code = "";
int randValue = -1;
Random rand = new Random(unchecked((int)DateTime.Now.Ticks));
for (int i = 0; i < codeLen; i++)
{
randValue = rand.Next(0, arr.Length - 1);
code += arr[randValue];
}
return code;
}
#endregion
}
}