Scut快速开发(2)
Python脚本开发
1 开发环境
Scut Lib版本:5.2.3.2
需要安装的软件
a) IIS和消息队列(MSMQ)
进入控制面板,程序和功能
b) SQL Server
c) VS开发工具
d) Python2.6(ScutGame官网下载IronPython2.6.1 RC1 for .NET 4.0插件)
工具
a) 协议工具(目录Source\Tools\ContractTools)
2 游戏公告
2.1 创建项目
打开VS,新建一个控制台项目命名为GameNotice,并设置项目属性的目标框架为Net Framework 4.0;如图:
组件引用
项目
引用路径
HostServer
Lib\Newtonsoft.Json.dll
Lib\NLog.dll
Lib\protobuf-net.dll
Lib\ mon.dll
Lib\IronPython.dll
Lib\IronPython.Modules.dll
Lib\Microsoft.Dynamic.dll
Lib\Microsoft.Scripting.dll
Lib\mon.dll
Lib\ZyGames.Framework.dll Lib\ZyGames.Framework.Lib.dll
Lib\ZyGames.Framework.RPC.dll
Lib\ZyGames.Framework.Game.Lang.dll
Lib\ZyGames.Framework.Game.dll
Lib\ ZyGames.Framework.Game.Contract.dll
(注:检查Python的DLL组件引用属性面版,”复制本地“属性为True)
增加GameHostApp类,继承至GameHost基类,在Main方法中调用
//Program.cs
static void Main(string[] args)
{try{
GameHostApp.Current.Start();
}catch(Exception ex)
{
Console.WriteLine(ex.Message);
TraceLog.WriteError("HostServer error:{0}", ex);
}finally{
Console.WriteLine("Press any key to exit the listener!");
Console.ReadKey();
GameHostApp.Current.Stop();
}
}
增加GameHostApp类中的OnRequested、OnStartAffer等方法处理代码:
//GameHostApp.cs
classGameHostApp : GameSocketHost
{private staticGameHostApp instance;staticGameHostApp()
{
instance= newGameHostApp();
}privateGameHostApp()
{
}public staticGameHostApp Current
{get { returninstance; }
}protected override void OnConnectCompleted(objectsender, ConnectionEventArgs e)
{
Console.WriteLine("Client:{0} connect to server.", e.Socket.RemoteEndPoint);
}protected override voidOnRequested(HttpGet httpGet, IGameResponse response)
{try{
ActionFactory.Request(httpGet, response,null);
}catch(Exception ex)
{
Console.WriteLine("{0}", ex.Message);
}
}protected override voidOnStartAffer()
{try{//时º¡À间?间?隔?更¨¹新?库a
int cacheInterval = 600;
GameEnvironment.Start(cacheInterval, ()=> true);
Console.WriteLine("The server is staring...");
}catch(Exception ex)
{
TraceLog.WriteError("The server start error:{0}",ex);
}
}protected override voidOnServiceStop()
{
GameEnvironment.Stop();
}
}
项目层次结构划分,增加Model目录存储数据实体类和PyScript目录存放脚本文件;修改App.config配置:
2.2 实体静态注入配置
用记事本打开GameNotice.csproj文件,在结尾增加如下配置:
... ...
... ...
(小提示:使用ILSpy工具反编译可以查看Model的Notice类属性会被修改)
2.3 创建数据库
使用SQL Server建立一个GameData库 ;
2.4 定义协议接口
打开协议生成器工具,增加一个“GameNotice”项目方案,接着在增加公告信息(接口编号2001)协议,请求参数和下发参数;如图:
2.5 编写脚本
导入脚本库
复制Scut/PythonLib/目录下所有文件到项目PyScript目录下,并包括到项目中,并修改路由配置表(Route.config.xml)的Python安装类库路径;如图:
新增脚本
在Action目录下创建脚本协议接口action2001.py,把协议工具生成的2001的脚本代码复制到action2001.py文件;接着将2001接口增加到路由表中,设置” ignoreAuthorize”为true;以下是需要修改的部分代码:
#注册DLL和引用命名空间
import clr, sysfrom action import *clr.AddReference('ZyGames.Framework')
clr.AddReference('mon')
clr.AddReference('ZyGames.Framework.Game')
clr.AddReference('GameNotice')from mon import *
from ZyGames.Framework.Cache.Generic import *
from ZyGames.Framework.Game.Cache import *
from ZyGames.Framework.Game.Service import *
from GameNotice.Model import *... ...
def takeAction(urlParam, parent):
actionResult=ActionResult()
noticeList=ShareCacheStruct[Notice]().FindAll()
result=MathUtils.GetPaging[Notice](noticeList, urlParam.PageIndex, urlParam.PageSize)ifresult:
actionResult.dsItemCollect= result[0]
actionResult.PageCount= result[1]returnactionResult
def buildPacket(writer, urlParam, actionResult):
writer.PushIntoStack(actionResult.PageCount)
writer.PushIntoStack(len(actionResult.dsItemCollect))for info inactionResult.dsItemCollect:
dsItem=DataStruct()
dsItem.PushIntoStack(info.Title)
dsItem.PushIntoStack(info.Content)
dsItem.PushIntoStack(info.CreateDate.ToString("yyyy-MM-dd HH:mm:ss"))
writer.PushIntoStack(dsItem)return True
运行结果
按F5启动程序后,使用协议工具的单元测试功能发起请求测试;
开源地址: